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SYSRA's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #342 | 4.265 | 4.265 |
Enjoyment | #765 | 3.647 | 3.647 |
Overall | #829 | 3.725 | 3.725 |
Creativity | #2568 | 3.265 | 3.265 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Scale Object To Finish the Level
Development Time
96 hours
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Comments
Pretty great game overall! The controls were pretty fluid, visuals are great, audio was nice too, but one improvement might be to add some sort of indicator that you have selected an object, cuz when I clicked on the object I wasn't really sure if my input was registered and if anything happened.
I'll add it !!! Thank for playing and feedback!!
Really cool game, the glitchy affect felt like it was a tad overtuned, and I would've liked a distinct indicator for when you've got something selected, but otherwise everything worked really well, the puzzles were really fun, and it was just a good time in general!
thanks for playing!!
I think this is my favorite artstyle of the jam! It is incredibly beautiful and nice to look at. Gameplay feels really good too. The only feedback I have is that maybe I would make the jumps quicker. They feel a bit slow. but that s just personal taste. great work! You deserve way more ratings
Thank you so much for Playing !!
Great game I really liked it and felt compelled to reach the end. On level 4 with the spike pit and playing enemies I felt the mechanics were working together really well. I noticed a few glitches and I think I got soft-locked a few times. I think having a restart level button would be really useful. In level 3 I think the spikes right before the door have no hit box. When I got past level 4 I was just shown this screen :/. I think this is one of the best uses of the scale mechanics I have seen and I really like the simple art style. Great work!
thank you for playing and the feedback!!
I Uesd textMesh instead of regular text it is have some bug in Webuild ill fix one the jam is over..
Fantastic effects! I liked the physics of the scaling. Very nice job!
Awesome game! The music and character design are great. I would appreciate the scaling mechanic being slightly more fine-grained so it is easier to have exact control over the size of objects. Otherwise, great work!
I really liked it! The game is very beautiful and the sound effects added so much richness to it. The levels were challenging, but not frustrating. The MC and enemies were very cute. This was fun!
Great game! The art style and effects are awesome!
Amazing glitch effect, controls feels smooth, the tutorial, polish, all feels great, this is really well executed, congrats!
using enemies and scales objects to navigate spike pits was really cool! the visual polish in this game is fantastic too. the jump felt a bit floaty at times (tough to see where i'm landing), but otherwise controls felt pretty tight and good to use.
I really love the art! Funny to play, good job!
nice art and tutorial! would be good if I have some feedback on which object I click on
Thanks for feedback and Thanks for playing !!! I'll add it soon
Very cool! Nice visuals, gameplay... it's great!
This looks awesome and feels great to move around in. Good stuff.
Cute pixel art! Love the glowy effect!
Really like the art style
Great style, great music, and great gameplay!
Using objects to then hop on other objects was fun. Love the purple vibes.
Nice game, really well polished ! The bat collider was my nightmare. I managed to make some cool skip with some enemies body and the fact that running through a slope gives you better jump height !
i found the Slop bug after publishing the game 😅 ill fix it once the rating period is over
Thanks for playing!!
To be fair, it add some speedrun opportunity and it is hard to setup correctly, may even transform into a full mechanics !
No probs it is a part of the jam :)
Great art! Especially the glitching effect is really cool.
Thanks for playing!!🤗