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Scale Carrot Man's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #6781 | 1.528 | 2.333 |
Creativity | #6906 | 1.637 | 2.500 |
Overall | #7016 | 1.528 | 2.333 |
Style | #7050 | 1.418 | 2.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
We can change our size by passing through the portal and scale the stones using crystals.
Development Time
96 hours
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Comments
Neat entry! 131 was my score, I wasn't quite sure why you'd ever want to scale down since being big has so many benefits, but I did like that the game was readable even at the smallest size. Think there's something a little strange with the inputs since you can get stuck walking in one direction occasionally. Impressed with the engine choice!
Thank you for your comment. You can go faster if you scale down. And its true walking is little bugy.
Good start! Could be a fun idea to let the enemies pass through the portals as well so the player can shrink them
Thank you for your comment and suggestion!