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Light Evade's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #455 | 3.810 | 3.810 |
Style | #506 | 4.155 | 4.155 |
Overall | #1111 | 3.626 | 3.626 |
Creativity | #3740 | 2.914 | 2.914 |
Ranked from 58 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The enemies continuously scale in size and mass and damaging reduces their mass.
Development Time
96 hours
(Optional) Please credit all assets you've used
Orbital Colossus - Matthew Pablo (opengameart.org)
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Comments
I have a soft side for games with triangles shooting at other triangles. Nice work with your submission. Maybe the upgrades could be pick ups to avoid interupting the game flow!
This game was great. 3:47 was my time and i opted to only go for attack speed increases but after awhile that strategy isn't viable anymore, loved it!
We love the art style, and its a nice fresh take on a classic game, would love to see more mechanics introduced over time. Maybe the popups appear too often at the start not letting the player get a feel for the normal values before upgrading further
Yeah I totally agree but ran out of time, thank you for the feedback :)