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robots vs monsters's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #6064 | 1.855 | 2.833 |
Overall | #6867 | 1.637 | 2.500 |
Creativity | #6906 | 1.637 | 2.500 |
Style | #7050 | 1.418 | 2.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
the map scales horizontally with each rank up, and the more map, the more enemies.
Development Time
48 hours
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Comments
Cool game, kinda reminds me of dungeon keeper :) it took me a sec to figure out what to do but you got a decent amount of variety in there for only 48 hours!
Thanks, for the art we used assets from bundles and focused in the code, so we could create a lot of things pretty fast.
Surprisingly addictive although I ran into performance issues when I got to a large scale (when my mana bar was at around 2000) - snowmen kept spawning in groups of 30 which caused my computer to freeze and I had to close the game. other than that had a good time. graphics are ok but could use some polish and styling. I liked that it's an original take on the old tower defense genre.
Thanks! we sacrificed the graphics to get a few more fps, but still is quite cpu intensive, we tried to optimize it the best we could with the time we got.
I think the problem was lack of pooling or prewarmed pools if you were using pooling
When you instantiate many gameobjects in a single line during runtime it often causes freezes and this issue is resolved by either using prewarmed pools or dividing the instantiation into several frames, thus avoiding writing too much to memory in one line.
An explanation what to do would be great. I had to ALT+F4 the first time and I could not figure out how to get more than 100 points to build other stuff. But I like the general concept.
Sorry for that, we run out of time to create the menu and the tutorial as we could only work at the weekend.
No need to be apologetic. I did not want to come over as harsh. Thanks for letting me play your game =)