I think the problem was lack of pooling or prewarmed pools if you were using pooling
When you instantiate many gameobjects in a single line during runtime it often causes freezes and this issue is resolved by either using prewarmed pools or dividing the instantiation into several frames, thus avoiding writing too much to memory in one line.
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Didn't really understand how my choices affect the scenario. the log system notified me of damage done and stat changes, but I wasn't communicated my stats or my opponent's stats so it is difficult to understand what is going on and if I'm doing well or losing.
I can see there was alot of thought put into the concept but I think the execution is lacking. maybe you can explore the concept further outside of the jam? I was intrigued by the concept of shifting scales that affect my possible actions but wasn't sure how this came together to a cohesive game. A for effort!
I got up to the white books shelf but wasn't sure if I completed the game? also there is some cheese possibilities by spamming space ^_^ Not sure I see the connection to scale? Very nice game, would have loves to see more polish on the art, for example character walk cycle (you can get it for free in Mixamo for example) or more toys to make the shelves look more realistic and feel like an actual toy shelf.
Overall nice game concept!
I got up to the white books shelf but wasn't sure if I completed the game? also there is some cheese possibilities by spamming space ^_^
Not sure I see the connection to scale?
Very nice game, would have loves to see more polish on the art, for example character walk cycle (you can get it for free in Mixamo for example) or more toys to make the shelves look more realistic and feel like an actual toy shelf.
Surprisingly addictive although I ran into performance issues when I got to a large scale (when my mana bar was at around 2000) - snowmen kept spawning in groups of 30 which caused my computer to freeze and I had to close the game. other than that had a good time. graphics are ok but could use some polish and styling. I liked that it's an original take on the old tower defense genre.
Nice way to mix up the fruit ninja formula. would be nice if there was an easier way to assemble the knife, rather than dragging. maybe use the keyboard 1, 2, 3? Still a solid game for a one person team in a game jam. Nice artwork! If you can spare the time would appreciate it if you can check my game and give me some feedback. Thanks!