Play slalom runoff
Runoff in Romance's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #6304 | 1.964 | 3.000 |
Enjoyment | #6781 | 1.528 | 2.333 |
Overall | #6945 | 1.600 | 2.444 |
Style | #7199 | 1.309 | 2.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Mountains are generally regarded as natural wonders due to their biodiversity and overall scale compared to humans. We incorporated this in the form of a silly lil slalom run with a litter of items. The real factor of how this aligns with the theme is the player themselves. They are a droplet of snowmelt, and the further you go down, the more you melt and lose your health. You can collect more droplets of water, increasing your size and speed to counteract this. Also this isnt really part of the theme, but some camera tricks were used to make things look larger than they appear π
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Comments
Alright I fixed the issue and it was a bit silly but things are all good now πββοΈπ will wait until jam is over to publish it.
Interesting game, but I ended up falling through the world at the end which doesn't feel intentional.
Thanks for playing! Yeah, I will say that I have no clue why that's the case with the last portion. π€On the editor, the mesh collider is completely intact, but I'm going to look into that further!
I had a fun time playing this. I liked the art that was done for the game and the cutesy vibe the game gave off. My two points of criticisms are the camera angle made the movement felt a bit off which was weird at the start, but I got used to. The other was I fell through the floor during the last section before the end. It greatly reduced the speed of the water and I couldn't see the water either. I got through by pressing the dash to gain movement till the end. Besides those things I really enjoyed playing your game!
The artists appreciate the comments, especially the comic. π What I will say is that the last half is supposed to be intact with a mesh collider, so I'll need to look into that. π€ Thanks again for playing!