I liked the aesthetics a lot! The perspective is clever, being an office grunt in a mecha factory. The gameplay itself was minimal and the hacking minigame where you need to drag a box around to certain points was confusing at first, however. I do see a potential in this game being much more intense or comical if you make the player have to micromanage more tasks and clutter their tiny screen with annoying windows. I will say that including a notepad window would also be nice, as I had to pull one out to remember the myriad of part codes in the manual (which is clever in its own right).
GoozmaBackAtItAgain
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Hey, there. My name is Noel and I would be down joining the team as well! I've got six games up on my Itch page that I believe best showcase my skillset as a game designer, UI/UX designer, and writer. I hope to here back from you and learn more about your vision for this jam. 😎 my discord is goozmatic if you're willing to reach out
This game made me realize that cooking is not just a mode of satiating our hunger, but also a way to bond with others on a deeper level. When I first played this game, I realized the greater meaning behind the act of cooking as humanity's primal means of self-expression. Seeing the bear and the cat work together with such grace and efficiency invoked that sense of awestruck at how far we have come. Truly, this has to be the best game of the year, nay, the decade.