Not bad! Nice humour, and intuitive mechanics. One issue I came across is that the jump doesn't register when your body is wide and a bit too far past the edge of the platform.
Play game
Bug Report's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #996 | 3.545 | 3.545 |
Creativity | #1748 | 3.500 | 3.500 |
Overall | #2460 | 3.182 | 3.182 |
Style | #4646 | 2.500 | 2.500 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You can scale player with a "broken" scale tool to make them wider or taller while making them shorter and skinnier at the same time.
Development Time
Comments
What can I say, I enjoyed pushing the boxes around and the narrative about the boxes dealing with everyday stuff in their little computer world.
It didn't overstay its welcome for the amount of puzzles it had, which is a big plus.
Though one (unintended?) mechanic that didn't see any use was that you can crouch jump like in ye olden FPS games.
I'm really glad you enjoyed the little dialogues I put with each box and that you found the number of puzzles nice! I don't play a lot of FPS, and the crouch jump sounds interesting so if you don't mind, could you describe it a bit? I think it could be an interesting mechanic for future games or this one if I ever go back to it after the jam.
So in mainly the older FPS games (particularly those made with Source and GoldSrc, as well as some older idTech engine games) players could gain extra height to their jumps by crouching mid-air. Kinda like one does IRL by jumping and tucking in their legs.
And the same thing worked in your game. Jumping and flattening the character mid-air let me climb higher and get into places I wasn't meant to get to.
Silly game with some fun lil challenges, enjoyed the disembodied text
Clever and simple mechanism that leads to various interesting puzzle design. I liked it a lot. And I believe our game shares basic concept.
Well done on those puzzles and the level design. I had fun solving them. The jump challenges were more of a hassle. You can just barely jump over a spike.
Leave a comment
Log in with itch.io to leave a comment.