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A jam submission

Charge The Battery!View game page

Tower defense game, where you defend the battery that drains its enemies' power to grow!
Submitted by ZagonStudio — 25 minutes, 11 seconds before the deadline
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Charge The Battery!'s itch.io page

Results

CriteriaRankScore*Raw Score
Style#20203.4293.429
Enjoyment#32602.7862.786
Overall#32792.9522.952
Creativity#45902.6432.643

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Every time you defeat the boss of the level your the game gets bigger. (Micro: Bacteria, Small: Ants, Normal: Cars, Huge: Space

Development Time

96 hours

(Optional) Please credit all assets you've used
[Enemy Destroyed](https://freesound.org/people/plasterbrain/sounds/394466/)
[Zombie Group 4](https://freesound.org/people/Slave2theLight/sounds/157070/)
[Zombie Gargling](https://freesound.org/people/Breviceps/sounds/445992/)
[Zombie Roar](https://freesound.org/people/ArriGD/sounds/144001/)
[Backing Music](https://freesound.org/people/josefpres/sounds/657560/)
[Backing Music 1](https://freesound.org/people/josefpres/sounds/656131/)
[8-bit Projectile](https://freesound.org/people/jeckkech/sounds/391660/)
[8-bit Gun](https://freesound.org/people/Tissman/sounds/443709/)

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Comments

Submitted


The "Next Level!" button stopped working on this screen. I hope I'm right in assuming it's the final level.

That was alright! The mechanics and art are competent, and setting up walls of towers is always fun. The health also being a currency is an intriguing idea.

While it's great (and much appreciated) that the sound effects don't stack endlessly, some of the sounds are prone to being clipped awkwardly. Maybe a couple of the sounds can stack if they're not playing at the exact same time? I'm not sure of the best solution to that.

All-in-all, good work! Congratulations on the submission!

Submitted

Nice game, especially because i like tower defense games.
Visuals are nice and i liked the idea
a nitpick: sounds of projectiles get cut off when they are destroyed(probably because you have audio source on them) better have a system that isn't dependant on objects, but rather have it centralised so sounds don't get cut off


Developer

Wow. Didnt expect you'd get back to us haha. Thanks for the feedback :) Ill report to the Tech Leads
- Project Manager {Fossil}

Submitted

the game screen is too big for my laptop, and I don't see fullscreen button, but very polish game with idea and art style.

Developer

Hiya, Sorry to here this bug - to fullscreen the game click SETT then fullscreen :)

Submitted

I'd love upgrades for the towers, nice job! Feel free to check out my submission too if you have the time!

Developer

Thanks for the Review, Will definitely check out your submission. Upgrades out next!