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Self Destruct In...'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #522 | 3.776 | 3.776 |
Creativity | #674 | 3.918 | 3.918 |
Overall | #970 | 3.673 | 3.673 |
Style | #2299 | 3.327 | 3.327 |
Ranked from 49 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You are building a way for scaling out of the volcano.
Development Time
96 hours
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Comments
Love the Style. I think a title screen and tutorial would be very helpful!
I like the open-ended style of building you can do, and the story of the game is very unique! It took me a while to realize space bar was jump since that wasn't in the descriptions, but once I figured that out it was a fun challenge.
A delightful little builder. Having objects automatically lock into place forced me to get creative when there were more magnets on screen so that I didn't box myself in accidentally. Unfortunately I got soft locked right at the top of the volcano since I was building towards the center of the level instead of the edges, but a satisfying entry overall. Finding the further "biomes" with different designs and props was always enjoyable. Thank you for making this!
I realy liked your artwork. But I didn't realy know where to go.
Soyjak thumbnail.
Instantly peak
congrats for this being your first game! for a first game this is really really good! i didn't really get the point on my first try but got it immediately on my second
Great job! I liked the variety of objects that you can grab.
I read that it was your first game ever, it's really good! It was really fun how you could literally take everthing to build your way up!
I love the Brackeys assets
Such a fun level runner with a creative idea behind it!
Great Idea! It plays smooth and it's really enjoyable
The art style of this game is really unique
I enjoyed this a lot! My only issue is that It was hard to tell what I could and couldn't pick up, maybe a change in the cursor or something? I also found that certain levels became more tedious due to their smaller blocks.
I enjoyed this game a lot. It's fun scrambling to build a way up while lava is creeping up on me and rushing to put something together. I really liked the art style because it's kinda nostalgic and how the background changes as you move up. It's not complex and overwhelming while still being enjoyable and addictive.
The hectic nature of the gameplay pairs well with the wide variety of objects that you can stack together! It feels almost like Katamari Damacy with how many random things you can interact with, and playing with the shapes of each object makes it fun to experiment. The attention to detail in the sprite work is also very charming!
The only thing I find myself wishing for are stackable objects with different properties to them, like some that are slippery or some that are breakable. I think this would add some variety to the gameplay, as well as encourage the player to think a little more carefully about what they should stack.
Overall, this ended up being a very addicting little game. Easily replayable and well thought out!
Simple and addictive, I want to see the top but need to git gud.
Really fun to try to figure out how to build a path out.
Pretty hard but in a fun way, first I fell down and then i got stuck in my magnetized stuff and then the trap magnets really got me.
Making everything a bit bigger/closer and a fullscreen option would be nice.
Fun idea! I had fun trying to figure out the best path up. I found this quite difficult though. I'd fall off or objects would get stuck blocking my path. The artwork is cool and reminded me of some old Amiga games. Keep up the good work!
Its interesting there are different scene in different levels. Cool stuff!