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Scales's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1613 | 3.556 | 3.556 |
Enjoyment | #2364 | 3.056 | 3.056 |
Overall | #2559 | 3.148 | 3.148 |
Style | #3687 | 2.833 | 2.833 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You both have to build to finish the game, collect the notes of a music scale, and your character is of the scale of a music sheet (very tiny)
Development Time
96 hours
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Comments
First off, congrats on getting the game submitted! The idea of building a path for the player and incorporating note-hitting as a mechanic is really clever and reminds me of classic creative games like Mario Paint. The challenge level is definitely high for just one level, which can be a bit tough for players, but it also makes the game feel rewarding once you figure it out.
The creativity here is great, and with a bit of balancing or additional levels, I think it could become even more engaging. Thanks again for sharing your game!
This is an interesting idea. It reminds me a lot of Mario Paint. I like having to build a path for the player to go along, and I think having to hit all the notes is a creative way of encouraging that. I think it was a touch too difficult for only being one level though. Congrats on getting a game submitted!
Cool interpretation of the theme. Game is kinda hard, but that's understandable considering you guys said you didn't have time to finish it.
Thanks! Yeah, I know it is pretty hard. I did make sure to beat it a couple times to make sure it is at least possible. We thought, if we were submitting only one scene, to at least make it interesting.
Heyy, your interpretation of the theme matches ours! Neat! Liked the idea but I couldn't beat it. Enjoyed my time in any case!
Would mean a lot if you could check out our submission as well!
I played it yesterday and forgot to reply! Thanks for your nice comments. Your game was also really cool (and pretty polished as well, we could never).