This is an interesting idea. It reminds me a lot of Mario Paint. I like having to build a path for the player to go along, and I think having to hit all the notes is a creative way of encouraging that. I think it was a touch too difficult for only being one level though. Congrats on getting a game submitted!
DevPoodle
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I really like the chaos of running and placing doors around. The art style and music complement it really well. I think it's a super creative idea and connects to the theme in an interesting way. The mechanics and controls were a little confusing at first, but once I got the hang of it, it was pretty fun. Congrats on getting a game submitted!
I really like ascii dungeon-crawlers like this. Trying to mix scaling with scaling the font size is a really interesting interpretation of the theme. It certainly could be longer and could use some more mechanics, but it serves as a good base if you ever want to further explore this idea. Congrats on getting something submitted!
Also, the dwarf is eating a sandwich.
I like the Spore-like way of upgrading the player, it's certainly an interesting way of interpreting the theme. The body-building system worked very well for a jam game, and the art/music fit together well. I think it could've been a touch more difficult, but I still had fun either way. Congrats on getting a game submitted!
I like how you unlock extra abilites once you get high enough, they make the game more interesting. The level design makes it very clear where you need to go, which can be difficult for a first person platformer. I think the platforming challenges could've been more varied, and the controls could've been better (especially with coyote time). Congrats on getting a game submitted!
This is a fairly creative take on the theme. The concept of having one ant gather stuff, while constantly having to defend the center with other ants is really interesting and creates some tense gameplay. It feels like it starts to break down as you get further in, but with some extra polish this could become a really interesting game. Congrats on getting something submitted!
The concept fits the theme really well. Some of the puzzles were quite to interesting to complete. With more time and polish, this has the potential to become a really interesting puzzle game. The sound design and controls certainly could use some work. Congrats on getting something submitted even with limited time!
The concept was executed super well. The controls and level design were on point. I also loved the art style and music, it almost feels like a fully finished game. I ran into a couple bugs though. First, the first time I collected a slime heart, I fell out of the level and had to restart the game. Second, when I got to what I assume was the end of the game, I somehow got launched out of the map and Unity crashed. Other than that, this is an incredibly polished experience, and I could totally see this expanded into a fully released game. Congrats!
The concept is really funny, and the frantic attempts at calming the customers down was surprisingly fun. The game could use a bit more strategy, for the most part it felt like I was randomly clicking on things, but for a jam game I'd say it's very impressive how much you got out of a simple concept. Congrats!
The concept is really creative. It's an interesting spin on a classic game. The controls were a little too difficult for me to get to the end, but I still found it decently fun for the time I played it. I guess my only suggestion would be to only ever move the player back by a couple levels, otherwise it can get a little frustrating. Congrats on submitting a game!
The game is super enjoyable. The controls feel nice and the boss is quite a challenge. The main mechanic also creates some really interesting strategy around when you want to attack.
I like concept. I'm not sure how well it fits the theme, but it's certainly interesting.
The art, music, and sounds all go together so well to create a really tense, fun fight. I'd really like to see them used in a full game. Congrats on finishing this in just 48 hours!
The controls are fun and serve the game's purpose well. I'm not quite sure what the objective of the game is, but the areas I explored were interesting and made me curious.
The game's concept is super creative! As soon as I figured it out, I was immediately invested. Trying to figure out what emotions to use was really funny at first.
I think the art style, though simple, complements this idea really well.
The game was pretty fun. I really like how tense it got as more enemies started to spawn. I think the controls would've worked slightly better if the game was from a first-person perspective, but other than that they were intuitive to use.
The game probably could've been a little more connected to the theme, but I definitely see how what the intention was.
Although the 3d modelling was very simple, the lighting and screen effects make it look surprisingly nice. It was almost nostalgic in a way. I also really liked the music.
Congrats on submitting and getting a fully playable game out!
The basic movement and throwing controls feel really good. It's also really satisfying to take out a lot of enemies / collect a lot of items at once. I think the potions should be more different from each other, maybe they could have different movement and explosion patterns. Obviously there isn't much content right now, but it seems like a great base for a longer and more complex game, great work!
The whole game is wonderfully chaotic. All of the random objects scattered around the level make it feel alive and dynamic, even with the relatively simple graphics. I liked the main mechanic of the game once I got used to it, but the controls definitely could use some work. Your game has a great vibe and some really interesting ideas, I'd love to see it expanded upon.
Considering the challenge, I wasn't expecting for any of the submissions to be "elegant", but I'd say yours certainly is! The composition and mixing are really well done, and the way you interpreted the cover art is very creative. I do think that how the song incorporated the challenge should've been a little clearer though.