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A jam submission

INCHOREView game page

You control a mage who wields a magical orb to attack enemies
Submitted by Fassous (@rachidlansari) — 5 minutes, 13 seconds before the deadline
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INCHORE's itch.io page

Results

CriteriaRankScore*Raw Score
Style#46322.5103.833
Overall#55222.2193.389
Creativity#55702.2913.500
Enjoyment#60641.8552.833

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
withg the mechanic of scaling up and down the radius of the circle where the orb is, ( use arrows to move, space and ctrl buttons to scale the radius )

Development Time

48 hours

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Comments

Submitted

Cute little gameplay !

Submitted(+1)

I couldn't figure out how to scale the orb? But regardless I had a really good time. I started stutterstepping to try and take advantage of the radius only moving when you stop and it made for this interesting interplay between safety and danger. Really wish I could figure out the scaling mechanic and interact with the game more.

Developer

Thanks dear, really appreciated your feedback, to scale the orb you gotta use the space and ctrl buttons, thanks again 

Submitted(+1)

Fun game! I like that you have to manage your play size inside the circle compared to when the ball will actually hit the enemy. -Kaylee

(1 edit) (+1)

Very interesting idea! I wish the ball didn't move slower when the circle is smaller. That way there's a trade off between size. (Big ball: you can move a lot but the ball takes forever to move around the circle. Small ball: ball moves around more times per minute but you can't move very much.) In any event though, you've got a creative central concept to build on here! Nice work!

Developer

Thanks much for your feedback, I think that you are right concerning the size of the orb when shrinking the radius, it is kinda fair to have it implemented. I'll try to test that later on, thanks again for your feedback mate

Submitted(+1)

Nice little game!

I'm not a fan that the circle moves only when you stop walking but I can understand that it's a design choice that makes the game harder.

Great job!