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CYBERcube's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #3774 | 2.366 | 2.800 |
Overall | #5137 | 1.775 | 2.100 |
Creativity | #5572 | 1.606 | 1.900 |
Enjoyment | #5659 | 1.352 | 1.600 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
RandomGeneration of rooms and damage in the game
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
What even is this game? It feels like a walking simulator with the controls of a point and click game and no clear goal or purpose. Played for 5 minutes before getting bored and moving on.
I've tried understanding what the purpose of this game is, but i still haven't figured it out. Apparently this is just a random map generator with an asset-store player controller on top of it...?
I kinda feel simply having random generation is not exactly in line with this year's theme
I kinda feel simply having random generation is not exactly in line with this year's theme
TBH this game has so much content from the load-in-screen I thought that this was made well in advance. If it was made in the game jam time, then I think its really cool. I also don't feel worthy to rate it since my bad computer ran at like 5 fps