The game is very simple but I think it could be a good starting point. The player should have a couple more option to choose from, both in battle and shop. I imagine the scope was too big for a two days jam (I'm afraid we had the same problem unfortunally, ahah). Things that I liked are the music and the fact that each enemy has his own artwork and follow the theme of the game pretty well.
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A Kings Journey's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #4796 | 1.919 | 2.714 |
Enjoyment | #4943 | 1.717 | 2.429 |
Overall | #5070 | 1.785 | 2.524 |
Creativity | #5323 | 1.717 | 2.429 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Attacks, rewards, purchases, and healing are all rolled (randomized).
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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