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plasol

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A member registered Jan 27, 2020 · View creator page →

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Grazie per aver giocato! \^-^/

Grazie per aver giocato e per il feedback! 

Il boss è stata l'ultima cosa che abbiamo inserito e purtroppo non sono riuscito a implementare il gameplay che avevo in mente col tempo che che era rimasto ^-^"

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Grazie per aver giocato!

Ti confermo che impostare i collider è stato un bel grattacapo, dovremmo risistemare i frame e le animazioni di nemici e attacchi @_@

Complimenti per la submission!

Purtroppo alcuni bug rendono difficile giocare, però l'idea del gameplay è solida e con un po' di polish in più non sarebbe affatto male! ^-^

Grafica spaziale! Mi piacciono molto le art, ma soprattutto adoro i concept dei vari personaggi e della protagonista!

Dopo non pochi tentativi sono riuscito a riparare la nave e finire il gioco. Purtroppo il gameplay risulta un po' frustrante, principalmente a causa della randomicità degli ingredienti e degli ordini e della distanza eccessiva fra il distributore e il cestino. Di fatto il giocatore passa la maggior parte del tempo a buttare via ingredienti che non gli servono. Mi piace l'idea alla base che si ispira a giochi come Overcooked, ma mancano alcuni elementi a mio parere importanti (come ad esempio molteplici ordini da servire).

Dal punto di vista tecnico funziona tutto perfettamente, unica sbavatura che posso segnalare è che il tooltip del tasto "E" si flippa assieme al personaggio. Inoltre un tutorial in-game aiuterebbe l'approccio iniziale al gioco.

Del gioco ho apprezzato molto il mood e il comparto artistico e credo che abbia un buon potenziale. Grazie per la submission! ^-^

Grazie per aver giocato!

Il sistema di consumare fette della propria famiglia (che ci tengo a precisare essere un atto abominevole, non fatelo a casa) potrebbe sicuramente essere espanso, l'idea era di dare una "penalità" a livello di trama ma un vantaggio in termini di gameplay.

Grazie mille! \^-^/

Grazie per i feedback e per aver provato il gioco!

In realtà consumare solo una fetta porta all'ending normale, che non è esattamente allegro ma è sicuramente meglio del bad ending... Ho cercato di rendere l'idea in vari modi, ci sono anche alcuni dialoghi opzionali se hai mangiato o meno delle fette. Volevo evitare spiegoni per cui alcune cose relative a questo meccanismo (e alla trama in generale) sono implicite e risultano forse poco chiare per la breve durata del gioco ^^

Bombe all'ananas, muoio XD

Gioco davvero carino e originale! Da fan di monster hunter ho apprezzato molto il riferimento. Inoltre la "birra della stamina" è proprio un tocco di classe XD

A livello di gameplay una volta capito come posizionarsi diventa quasi impossibile perdere. Avrei preferito che l'orologio andasse al contrario, contando quanti punti riesce a fare il giocatore  in un tempo limite. Oppure avere dei potenziamenti tra una consegna e l'altra sarebbe una feature che potrebbe inserirsi bene all'interno del gameplay loop, per dare un po' di varietà.

Complessivamente ho trovato il gioco originale e molto bello dal punto di vista artistico, complimenti per la submission! ^-^

Gioco davvero carino e originale! Da fan di monster hunter ho apprezzato molto il riferimento. Inoltre la "birra della stamina" è proprio un tocco di classe XD

A livello di gameplay una volta capito come posizionarsi diventa quasi impossibile perdere. Avrei preferito che l'orologio andasse al contrario, contando quanti punti riesce a fare il giocatore  in un tempo limite. Oppure avere dei potenziamenti tra una consegna e l'altra sarebbe una feature che potrebbe inserirsi bene all'interno del gameplay loop, per dare un po' di varietà.

Complessivamente ho trovato il gioco originale e molto bello dal punto di vista artistico, complimenti per la submission! ^-^

Cool game! I like how you balanced the difficulty, it was a challenge without being overly hard.

I had the weird feeling that the game was "pulsing", as if the player movement speed wasn’t constant. Is that possible, or is it just my impression?

Thanks for playing! ^^

I didn't know that, thanks for point it out! I didn't noticed the issue because I always press W first lol.

Thanks for playing!

This game is amazing, had so much fun with it!

The change of pace at the end was brilliant :O

Yay! Now managed to complete the game properly. 100% I can say, I played all levels in the cut content section also. Some cool stuff there :)

Great game, super polished!

The sound of frying makes me hungry...

That was a huge ispiration for the game. Also, I made the game this hard as a tribute. I remember that finishing Heartbreak 100% was really, really hard at that time. And I was 16.

The galaxy was tasty, 10/10

One of my favourite game I've played so far! Really polished and a aesthetic with just a couple of elements and colours. Good job!

I love fact that the scale of time constantly change, make you feel more focused on gathering withe sphere or destroying anti-matter depending on the situation.

I had some trouble just with a couple of thing. The matter/antimatter ratio is a bit unbalanced imho. Especially when the scale goes up, there are too many antimatter spheres that slow your progress down. Also, I would like to gather the sphere not by clicking directly on them, but with some sort of syphon effect. This is kind necessary in the late stage, when the small sphere are hard to directly aim. Another stuff I'd like to see is to spawn bigger sphere directly, to also speed up the pace of the game.

Overall, amazing game! Thank you for submitting!

Thank you!

Thank you for playing!

I died in the tutorial too, my recommendation would’ve been to only have 1 or 2 ennemies there to make sure the player can win and see the whole gameplay loop there (with the upgrades/units)

That... makes a lot of sense XD

Thank you! Glad you liked! :D

Cool! Thank you for playing! :)

One of the most creative entry I have seen! Great game!

The AI is pretty good-- which is impressive for a gamejam imo!

The AI was the the hardest part. I spent so much time on it, and in the end is not even close to what I wanted to do. I'm not satisfied with it, but I'm glad you liked :)


To plan turns better, maybe some visual indication of each character/enemy's attack/move range on hover? I randomly moved at first, not knowing if I was moving a character into harm's way or just out of reach.

There is actually a range indicator for the enemy on click... But is bugged, and does not work after the first turn of the battle. Sorry for that. XD


Also, maybe it would be more intense to have it go 1 player hamster, 1 ai hamster, etc?

Oh, that would be cool. Didn't think of that. Thank you for the suggestion! ^-^

And thank you for playing!

Thank you for playing!

Rate n. 100! Yay!

Great game! :D

Thank you for playing! 

I agree, the battles could be more interesting with some more variety. The first thing that came to my mind was different map layouts, but I decided to cut them to not overscope the project. I tried to spice thing up with class power-ups and bonus when you win battles. Also you can earn a game-changing power up if you manage to win the first big battle.

We all need more Hamtaro-like games!

I agree that the game is pretty tough, thank you for playing!

You are not dumb, the game is just hard XD It turns out harder than I expected, I didn't have time to balance the difficulty as I wanted. It's still totally winnable, expecially if you are used to the mechanics of the genre (for example if you played fire emblem before).

Anyway, Thank you for giving it a chance!

Fun game! I especially liked the last puzzle. I would like to see more levels! :D

On the technical part, the jump is a bit floaty and I think that the character controller could be improved.

Overall is a nice entry, good job!

Thank you! ^-^

The core concept of the game is interesting, but in my opinion too many mechanics have been added to the gameplay, often without being thoroughly explored in the various levels.

Overall I found it very creative!

Nice game!

I would like to have the ability to rebind the keyboard inputs for the machines, I think the game is already challenging enough. In my opinion there's no need to make it more complicated by forcing the player to worry about which fingers to use to press the keys XD

Overall the game is pretty fun, I managed to climb several levels before getting stuck. Good job!

Great game, it was fun!

Very interesting concept!

I found the levels a bit too hard when I try to grasp the rhythm listening the sample, but a bit too easy looking at the visual goal lol.

Overall I liked the game idea and the implementation is neat!

Amazing art style and polish!

Great game idea and nice implementation!

There are some bugs here and there, for example if you scae down an pillar under another object would make it to clip under the floor and disappear, forcing you to restart.

I like the level desing and how many creative solutions you made that take advantage of the game mechanics. Sometimes I wasn't sure if I solved the level the way it was intended (like keep costantly change the size of something to move it) but it was always pretty fun finding the different exploits. Speaking of fun, I enjoyed the game a lot (5 star on that!) even if I was not able to reach the end. 

Now, could you please tell me how to solve this level? It's really bugging me T_T

Thanks for playing! ^-^/