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Dicey Escape's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #739 | 3.429 | 3.429 |
Overall | #1315 | 3.310 | 3.310 |
Presentation | #1422 | 3.429 | 3.429 |
Creativity | #2183 | 3.071 | 3.071 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game's enemy uses the roll of a dice to throw the player away from him.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
This was very fun for me, I like doing quick maths. I thought the art was very cute too. Maybe a future development idea could be difficulty settings? I could see this being used in educational settings, but only if it could be fine-tuned to individual math levels.
What is the original title)
My brain is melting after not doing maths for so long, especially when the enemy keeps making you go back, but it's a nice game.
Embarassingly I couldn't beat it. Very fun and addictive. You get set back just often enough that its not annoying and the telegraphing really helps with that. This is actually a REALLY fun educational game. I think if maybe you made more levels with ones where the wizard is a little less aggressive to come before this one this could be insanely popular on something like cool math. I haven't played a game that makes math this fun before.
Nice, cute game! I like how tense you feel when Diceous is rolling his dice and you are close to thend. Nice art! Lore is great.