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A jam submission

Rigged ArenaView game page

Made for the GMTK game jam 2022
Submitted by SciathDev — 2 hours, 3 minutes before the deadline
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Rigged Arena's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#2234.0004.000
Overall#4583.7243.724
Enjoyment#6333.4883.488
Presentation#9573.6833.683

Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The outcome of damage and block actions are determined by a roll of the dice.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 23 to 21 of 23 · Next page · Last page
Submitted

Really cool! I like how you need to think carefully about how you rig the dice as affects both you and your enemy. I also like how there's quite a few ways for the player to affect the outcome (choosing which dice to rig and how, choosing a weapon and shield) so it's not all down to RNG.

The main issue I noticed was one that other people have already mentioned - battles becoming stalemates after a while. As I'm writing this I'm currently stuck in a never-ending battle with Tiberius haha. 🤣

Overall, great game!

Submitted

I loved this take on "rigging dice", and while I took a more straightforward approach I thought this was a brilliant way of nudging the odds in your favor without making it too easy. Loved the crowd in the background as well :D

Submitted

It's funny. I really liked the crowd animation that much that that was the thing I was spending my attention on.

The game play is very unique. The only thing is that the fight itself feels like a loading time :(

Viewing comments 23 to 21 of 23 · Next page · Last page