Play game
Rigged Arena's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #223 | 4.000 | 4.000 |
Overall | #458 | 3.724 | 3.724 |
Enjoyment | #633 | 3.488 | 3.488 |
Presentation | #957 | 3.683 | 3.683 |
Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The outcome of damage and block actions are determined by a roll of the dice.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
Leave a comment
Log in with itch.io to leave a comment.
Comments
Really cool! I like how you need to think carefully about how you rig the dice as affects both you and your enemy. I also like how there's quite a few ways for the player to affect the outcome (choosing which dice to rig and how, choosing a weapon and shield) so it's not all down to RNG.
The main issue I noticed was one that other people have already mentioned - battles becoming stalemates after a while. As I'm writing this I'm currently stuck in a never-ending battle with Tiberius haha. 🤣
Overall, great game!
I loved this take on "rigging dice", and while I took a more straightforward approach I thought this was a brilliant way of nudging the odds in your favor without making it too easy. Loved the crowd in the background as well :D
It's funny. I really liked the crowd animation that much that that was the thing I was spending my attention on.
The game play is very unique. The only thing is that the fight itself feels like a loading time :(