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Hexaphobia's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1527 | 3.059 | 3.059 |
Creativity | #1898 | 3.176 | 3.176 |
Overall | #2444 | 2.882 | 2.882 |
Presentation | #3680 | 2.412 | 2.412 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Dice are indeed rolling in this game
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Solid work, simple mechanics, easy to understand.
Fun game!
Neat little game!
I've seen others mention how the power up should be explained a little better because it seems to have multiple effects.
Apart from that, a few more mechanics would be interesting. Have certain elements change overtime to make the game harder the longer you last.
Yeah, thoroughly explaining the game mechanics and/or simplifying them will definitely be a priority in the future. Interestingly enough the game gets harder the more points you get, and upgrades start spawning, so that highlights just how important it is to explain the mechanics. Thanks for the feedback!
Fun :)
Interesting idea, although I have no idea what the power up is, I loved it! :D
You're right, I should probably have explained the details (It has many use cases!)
Cool game with a cool mechanic!
Glad you liked it!