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Jellogramming

227
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A member registered Aug 29, 2020 · View creator page →

Creator of

Recent community posts

why is the sensitivity so low

really good game concept you should remake this as a steam release or something

why is it possible to just walk out of the map on level fun

(2 edits)

Here's a list of all my levels so far:

Extraterrestrial (first level): 10124

Field (second level): 13032 

Silent gaming (third level, hardest): 14842

well then you make one

Try and beat my clubstep-style demon (I added a secret way to beat it beacause I suck at geometry dash but I completed it in practice mode so it's possible) ID:  14842

13032, it's my second level and I think it's pretty cool. (also took me forever to upload because spammers are clogging the servers)

Ideas for future updates:

  • Map packs
  • Icon kit
  • Better color selector for background
  • Cooldown on level uploads to stop spammers
  • Option to show only levels of a certain difficulty
  • Fix the bugs with uploading (I tried 7 times to upload my level and none of them worked)

don't forget map packs

how are you using 4000 objects

I can't upload my level for some reason

(1 edit)

I made 10124, it's not very good tbh, but it is my first level.

Thanks!

Thanks!

Thanks!

Thanks for the feedback!

Thanks! I'll try to fix bugs like that if I make an after-jam version.

I'll try to fix bugs like that if I make an after-jam version.

Thanks!

Thanks for the feedback!

Thanks!

Thanks for the feedback!

Thanks for the feedback!

billy bob

Why does whatever that thing next to the door is kill me?

Cool!

Oh, cool!

Thanks!

Thanks for the feedback!

Thanks!

What do you mean?

Thanks for the feedback!

Thanks for the feedback! I tried to add camera shake, but I ran out of time.

Thanks!

Cool game! There does seem to be some balancing errors, though. It seems like every weapon does the same amount of damage, which makes the grenade underpowered, the shotgun objectively better than the normal gun, and whatever the 4th thing is overpowered. The attack powerup is also overpowered (maybe it should be reduced to 50%). I think if this game was balanced, it could be fun, trying to switch between different playstyles while you play the game.

Thanks for the feedback!

Interesting puzzle game!

Thanks! Yes, shooting the boss is the way to kill it.

Would be nice if the number of jumps went with you so you could see it at all times, and I don't see how this fits the theme.