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Diceborne's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #2852 | 2.762 | 3.444 |
Overall | #3828 | 2.346 | 2.926 |
Creativity | #4056 | 2.316 | 2.889 |
Enjoyment | #4406 | 1.960 | 2.444 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Quite Good
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
The character animations are really good! Super unique for game jam entry! Maybe you could add some particles and sound effects when every your blade lands a hit for better game feel.
tbh, that was a plan, just with some problems and well not much time during jam we kinda ditched some stuff to get other parts working. We might rework this game into something more sophisticated, but we cannot say anything for sure. It all depends how much time we have and what we can do with our skills. Currently we're just students, so passing our exams and all that stuff is most important, after that we'll see how it will all go.
Anyway I'm glad you liked our "something", cause it is most certainly not a game, maybe a prototype to show our ideas for this one. We also didn't do like half of ideas we had discussed, once again - to at least finish game to some point.
I really like this idea, and would love to see it developed further. You did really well with the combat in 48 hours but it would be great to play it with a smoother system.
I'm not sure whether it was intentional, but I had a beautiful moment where I glitched through a house in the second level and was walking off into the sunset beyond the town.
I loved the animations, more polished game would have been incredible. A pity the gamejam was so short!
IMPORTANT!
We are sorry that game has no tutorial or information what to do. There was no time to implement it.
Your aim is to reach end of each level. When you aproach dice rolling minigame you are supposed to press Space to stop it, this decides what dice you'll have available during this level. Screen with information which dice you rolled can be closed. Next is choosing challenge difficulty, each dice shown above three panels with explanation of each difficulty are actually buttons (all dice that are not collored to green, yellow and red) and you can click them, by clicking you choose difficulty of next challenge. Rest is explained in game page, especially controls. Please visit game page before commenting or trying our game.
Thank you
One thing to all people rating the game. Please check game's page before commenting. There is controls section and known issues list.
Whenever I try to go to the right I get stuck in a screen where the dice in the bowl keep rumbling and I can't really play it.
Press Space, it will stop minigame
I think the gameplay felt a little bland and unintuituve - a controlls screen would had been useful, letting me know that its right click to move forward and left click to attack, I loved the presentation and the way you got to see the dice rolling at the start, also somehow survived after my death and walked straight through a building
Game's itch.io page has controls, but unfortunately, we didn't get big red button to go to game's page like other entries
the presentation is amazing!!!! but Im asking because I wanna play this - just stuck on the difficulty select screen
Just click one of dices in upper part of the window.
Edit: the small ones, also thank you
ahh ty that worked