Play GITGUD
Promo Explorer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #3888 | 2.316 | 2.889 |
Overall | #4845 | 1.901 | 2.370 |
Creativity | #4868 | 1.960 | 2.444 |
Enjoyment | #5504 | 1.425 | 1.778 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You use this software called DICE to send out the crew members to explore the area, the number is random.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
I've felt a bit pressured and rush through development, because I live on the other side of the american time zone and I've missed hours of work.
Echoing some of the other comments, I was unable to figure out the goal of the game. I ended up finding a cycle where you could print results, collect the results, click on something to “complete” the task. After each one, the screen got darker and darker until I got a game over. I’m sure there’s something else I’m supposed to do, maybe involving the terminal which spits out a random number, but I couldn’t find any indication of what to do next.
the idear is very nice. I like the vibe too
Although the art is nice, it's not very expressive in the way that is difficult to understand what each thing is. The game is less enjoyable because of this, since it's difficult to understand how to play and what you are doing. Some explanations on the itch.io page would have been very helful. Personally, after 15 minutes trying to understand it, I have no idea what I'm doing or what the objective is.
Super dark and mysterious, I like the vibe. Pretty good start for a first game!
Wasn't really sure what to do, a tutorial would be nice. Cool idea though!