Really cool concept! I, however, couldn't enjoy it because of the constant framerate drops I got, which made it impossible to play most of the time.
EGJ Moorington
Creator of
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What an amazing idea and presentation! It would be cool if the boss was more balanced though; it's easy to spam anvils and make it impossible for you to win on the player phase. Maybe a cooldown for the anvils and grenades? Maybe the time the player has to survive is related to how many attacks the boss used?
Thanks for the feedback! I was thinking of adding a mini map, but I just didn't have enough time. I talked about that on my devlog if you want to check it out.
Thank you very much for your kind words! I do agree with you on that it's easy to get lost on the map, but I simply didn't have enough time to fix that issue with the ideas I had. I talked more about that on my devlog if you want to check that out.
Thank you for the feedback! I plan on expanding the game further after the jam ends; a hotfix has already been made and I'm already thinking on new things to add. During the development I did intend to add more mechanics, rooms etc. but I simply didn't have time. A boss fight at the end has been suggested by other players as well, so it is likely that I'll add one.
The game is simple yet fun, and is graphically pleasing. I would have liked SFX and/or music, but it is still great. Also, maybe it would be cool if the camera zoomed out to see the dice in a future update, because on my second throw I managed to get past 400 but the camera just started slowing down, and the dice never fell. I don't know if the die got stuck or if I just sent it way to high, but the thing is that it got boring just waiting.
The game is great, and I'm sad I couldn't make it past level two because my computer started struggling with the cursor. The thing that I didn't like was that I really didn't fully understand what each dice roll did, and the pictures beneath didn't help too much. Maybe explaining them in the tutorial could be a great idea for a future update?
Finding the totems in some levels is way to easy, while it's too hard on some others (I sometimes spawned right next to it and in some others I didn't find it for 5 minutes). The sword is way to bad in comparison with the shooter, maybe some balancing would be great. Some visual representation of the dead zone is needed; I sometimes killed myself because I thought that was where I had to go.
The fact that the dice rolls aren't random (every cell always has the same dice roll) takes the fun away from the game, because instead of having to be smart about your movements you just have to memorize an invisible maze's path with trial and error. Also, it might be better if you had just created a .zip with both files you uploaded instead of uploading them separately and uncompressed.