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EGJ Moorington

42
Posts
1
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A member registered May 16, 2022 · View creator page →

Creator of

Recent community posts

Really cool concept! I, however, couldn't enjoy it because of the constant framerate drops I got, which made it impossible to play most of the time.

What an amazing idea and presentation! It would be cool if the boss was more balanced though; it's easy to spam anvils and make it impossible for you to win on the player phase. Maybe a cooldown for the anvils and grenades? Maybe the time the player has to survive is related to how many attacks the boss used?

This is a cool idea, but it's easy to lose track of what's happening on the battle screen. I found myself buying whatever and hoping it would give me money. Some in-game explanations on how the battle works would be helpful.

Thanks for the feedback! I was thinking of adding a mini map, but I just didn't have enough time. I talked about that on my devlog if you want to check it out.

Thank you very much for your kind words! I do agree with you on that it's easy to get lost on the map, but I simply didn't have enough time to fix that issue with the ideas I had. I talked more about that on my devlog if you want to check that out.

Thank you for the feedback! I plan on expanding the game further after the jam ends; a hotfix has already been made and I'm already thinking on new things to add. During the development I did intend to add more mechanics, rooms etc. but I simply didn't have time. A boss fight at the end has been suggested by other players as well, so it is likely that I'll add one.

A very good game, very well made too. It's interesting how the theme is fit in two ways: having to throw the towers and the acyual tower being random. It can be a bit tricky at first, and I find it a bit difficult, but it is overall a fun, well thought game with a good presentation.

I just spinned the dice before throwing it, that was the only difference between my first try and the second one

The game looks so cool judging by the art and gameplay trailer, I'm sad I can't try it for myself because it runs at 2FPS in my computer.

Thanks for the feedback! Might look into the boss idea for a future update. Glad you enjoyed it!

Thanks for the explanation! I believe something as simple as that would make a big difference

Extremely cool and interesting game! Really liked it, specially the humor in it. I also like how it's prety short, so you don't get bored with it.

The game is simple yet fun, and is graphically pleasing. I would have liked SFX and/or music, but it is still great. Also, maybe it would be cool if the camera zoomed out to see the dice in a future update, because on my second throw I managed to get past 400 but the camera just started slowing down, and the dice never fell. I don't know if the die got stuck or if I just sent it way to high, but the thing is that it got boring just waiting.

The game is great, and I'm sad I couldn't make it past level two because my computer started struggling with the cursor. The thing that I didn't like was that I really didn't fully understand what each dice roll did, and the pictures beneath didn't help too much. Maybe explaining them in the tutorial could be a great idea for a future update?

Both the following of the camera and the too-hard-spikes are fixed in the hotfix I'm working on!

Thanks for the feedback! I'm currently working on a hotfix for the camera issue, and plan on adding more art, enemies and levels in the future!

If you release that feature in the future, please respond to this comment! I will definitely try it.

The game is extremely cool, it's really fun and creative. It's crazy how many skins you made, the presentation is really good. There's just one thing I wish there was: extra time each time you finish drawing the line, it would be really cool!

The game is cool, athough there is some room for improvement: Increasing difficulty over time would be good, and making non-infinite levels with different songs would expland it a lot. The transition between the menu song and the game music is really cool, and I like the pun you made.

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Finding the totems in some levels is way to easy, while it's too hard on some others (I sometimes spawned right next to it and in some others I didn't find it for 5 minutes). The sword is way to bad in comparison with the shooter, maybe some balancing would be great. Some visual representation of the dead zone is needed; I sometimes killed myself because I thought that was where I had to go.

Enemies getting stuck on eachother is an intended mechanic I want to expand on the future: if you kill two enemies at the same time, you will jump more than usual. I wanted to make some levels where you needed that extra jump, but I didn't have time to properly implement it on time.

Update: you may have done nothing wrong, it might have just been me. I've encountered other games that I can't run because they're just a .rar (like yours) and I've seen that other people did play it. Sorry for the inconvenience.

It's not a .exe what you attached, it's a .rar

The camera is better fixed in other levels. Also, rolling the same number in two levels in a row won't end up in you playing the same level twice.

I'm sorry I messed up, I meant go to the right. 

I can't get the game to work.

Really nice look and idea, although it can get slightly repetitive.

I like the simple style of the game. The idea is cool, although it's too likely to play the same level too quickly. I also find it funny how my game has the same idea, by the way.

The fact that the dice rolls aren't random (every cell always has the same dice roll) takes the fun away from the game, because instead of having to be smart about your movements you just have to memorize an invisible maze's path with trial and error. Also, it might be better if you had just created a .zip with both files you uploaded instead of uploading them separately and uncompressed.

Cool concept, although it might be better if the enemies were a one hit kill. The music doesn't feel very fitting.

Extremely good game, 4 - 5 - 5 rating. I love the simple look it has, but the complicated way it behaves in. The butterfly effect is really cool, although a bit slow sometimes. 

"The rolling of the dice (better) (windows i think)" is a mac version.

The music plays over itself every time you die. It is also a bit hard to understand and control properly.

Sorry to tell you, but the file you have provided isn't enough to run the game.

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Keep walking to the *right* after hitting the dice! The next room (which will be chosen depending on your dice roll) is there. I know it's not visible in a 16:9 aspect ratio, I ran into some last minute issues and couldn't fix it on time. I will fix it once I'm able to though.

Sorry to tell, but the file you've provided isn't enough to run a game.

The game can get repetitive really quickly, and although the casual beeps make good for the scenery, it can get annoying. 

Sorry but I don't think the file you've provided is actually playable. You need more than a .phz to be able to execute it.