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A jam submission

Robo-CupView game page

Play as a Robo-Cup, a robotic cup on a mission to escape an island of plastic bottles!
Submitted by Kevimp — 3 hours, 13 minutes before the deadline
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Play trash heap of a game

Robo-Cup's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#47201.8182.571
Presentation#49671.8182.571
Overall#50701.7852.524
Creativity#53231.7172.429

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Enemies & The Player roll a dice to decide their weapon and energy

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted (2 edits)

So, I managed to play!

  1. Tall enemies in the lower levels seem not to attack if you don’t move?
  2. Starting from level 5, the tall enemies that can move and shoot are suddenly super dangerous; I feel the controls are too uneasy to respond timely, because you have to switch between D to gain action points, and then the arrow keys to move and the mouse to aim (+ Space to shoot).
  3. The variety in weaponry is nice, but the fast action makes it difficult to appreciate how your current weapon operates; the time span is too short to really take a look at the lower-left drawing, except when the enemies are motionless.
  4. Weirdly enough, the dangerous enemies I mentioned come to a halt after some dice rolls! Is this a bug or normal?
  5. Ah, level 8 is good to show the tactics of getting covered behind ‘oppression field’ (= blue)!
    Managed it by getting near the middle of two vertically aligned enemies, preparing the mouse in the right location, than going back and forth.
  6. Landmines seem to only have little to no use here, but I think this depends on level design; surely useful in ‘corridors’ against the tall enemies.
  7. Ironically, I get the defeat message/epilogue far less often (just once as I am writing this, in ‘special’ level B!) since I know pressing Space makes you shoot; I think pressing Space at about defeat time skips the message. Maybe there should be some delay for keyboard triggers so that you let the player see there is a message.
  8. By the way, I still cannot figure why the last level is called ‘B’. XD
  9. Level B seems nearly impossible, I confess I am giving up on beating it… Question: is there some ending after? :)

I think the game has potential, but something ought to be done about the controls and/or whether to add some kind of waiting phase between turns. Actually, once you get how to play, the levels are beatable, except for the last one, but against the most powerful enemies (those that resemble Zelda’s Like Likes; unmoving and spraying heavy fire regularly), it boils down to alternating between duck and cover and shoot. I tend to think making it a bit more turn-based may help injecting more strategy and more welcome pause for the player, but it depends on whether you favour the action or the tactics. ;)

Oh, by the way, I had not said it in my first partial review, but I like how you made a whole story about the game, and the visual style; the game has a real distinctive identity. :)

PS: rereading the game page: by the way, is there a difference between red and yellow fields? I did not catch it!

Developer(+1)

Here's an interesting story. You see, I was going to make a boss (hence the b), but you know, game jams are game jams. So instead I made a level that is unbeatable, and two endings depending on whether you actually beat the game or just level-hopped through the level select.

Submitted

Thank you for the answer! :) I knew there had to be some meaning to this nagging B. X)
Since level B is so hard… Can I ask for what the endings actually are? As I have little hope of seeing them by myself. :( Thanks in advance!

Developer(+1)

If you complete (most) of the game, you barely escape and make it to the expo. The bad ending is you -> ded

Submitted (2 edits)

Technical note: I installed PyGame (I already had Python — for Conan, and then for Node.js very recently) and the game launched. :) By the way, people: installing PyGame only took a couple of seconds. (I heard of PyGame but never used it.)

----------

Haha, funny coincidence, you used as the (nice) title screen music I heard the past few days on Kevin MacLeod’s website! ;) (By the way, in CREDIT.txt, I think it should be Voxel Revolution without an s. Just saying for attribution sake.)

By the way, I started trying out the special level, and then it set me back to this same level; I then thought this was level 1, so I got confused. X)

 (Why is it called level ‘B’, incidentally?)

Testing levels 1 et 2: the keyboard keys work (I can throw the die and move), but the mouse does not seem to respond, so I cannot shoot and win level 2… ._.

Does the mouse work on your version? Does anyone else have this problem?

I am pausing my test for now until things get clarified, since I cannot make progress. All I can say now is that I like the graphic style, the concept, and the back story; on the other hand, it looks like you can lose a level super quickly, but since I cannot shoot, I will not judge gameplay, it would not make much sense at this point.

I just hope the mouse issue is not a gamebreaking bug…

I realize that the game now never offers me to choose the starting level anymore when I relaunch the application, so I wonder if my selecting level B the first time broke something. I am not sure where the user data is stored, so I cannot fiddle with it…

If someone else has similar mishaps, please tell.

PS (24/07/2022): my mouse will still not respond. I marked the game trying to be fair in guessing from what I could see (I tend to have a good nose, even though mistakes are possible). Do not hesitate to answer my comment to draw my attention if you have a way of working out a solution for making the game fully run.

Developer

errrr. Oops, I miswrote. You actually press space to shoot...

Submitted

XD Those things happen. Usually, I try the controls more, but I guess I did not think of trying after having rolled thanks to a D…
Testing: does work. X) I will play and review the game! :)

Submitted

Great job doing this in Python! I especially like the artstyle. It crashed several times, though.

Developer

Yeah, I couldn't figure out what was causing the crashes

Hello I couldnt get the game to launch after downloading it :(

Submitted

Hey, I also can't make it work :/

Developer (1 edit)

yeah, listen to the below comment. Hope you can make it work!

Deleted post
Submitted

Oh, I hope this does not cause a disservice to the submission, because the rules state you cannot require to download additional software, and Windows does not come with Python installed… ._.

You can not require the user to download additional software from external sources […].
Developer

yeeeahhh, don't think about it too much. I swapped to godot anyways