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Kevimp

15
Posts
A member registered Jul 16, 2022 · View creator page →

Creator of

Recent community posts

Yah I didnt have enough time to implement proper softlock detection, but ideally it would depend on the scenario

Sometimes if you fall into a pit you can use a rope to escape, but if you somehow left all your ropes behind it becomes impossible.

Not to mention, if you forgot your ropes, you can still go back and collect them to break the softlock. But if they're in an unreachable spot, you're screwed.

NO MAC?????

Interestingly, the gravity puzzles utilize a function called holonomy which is common among non-euclidean games. Technically, this game is on a giant non-euclidean world.

no

If you complete (most) of the game, you barely escape and make it to the expo. The bad ending is you -> ded

yeeeahhh, don't think about it too much. I swapped to godot anyways

Here's an interesting story. You see, I was going to make a boss (hence the b), but you know, game jams are game jams. So instead I made a level that is unbeatable, and two endings depending on whether you actually beat the game or just level-hopped through the level select.

Can't believe that jonas a game dev made such a good puzzle game!

errrr. Oops, I miswrote. You actually press space to shoot...

slightly different systems

Yeah, I couldn't figure out what was causing the crashes

I like it ! Totally not because of my uncurable gambling addiction!

(1 edit)

yeah, listen to the below comment. Hope you can make it work!

Nice concept. Very simple, but also quite intuitive. Like it!

Very casual. Like it!