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Goat n'roll !'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1383 | 3.450 | 3.450 |
Creativity | #2342 | 3.025 | 3.025 |
Overall | #2459 | 2.875 | 2.875 |
Enjoyment | #3880 | 2.150 | 2.150 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You roll the dice after assigning them to your attacks
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Cool concept! I think the game was a tad difficult though. But I really liked the idea of slotting dice into the cards!
Very interesting concept, though it was a bit weird and the UI wasn't super clear.
I think the important things like health should have been bigger, and the cards should always have been up instead of requiring clicking the icons at the bottom.
The logic of the cards using multipliers and checks on the dice values is really interesting and has a lot of potential, though its a bit unclear and annoying sometimes.
Great presentation, but I couldnโt dig the gameplay. Yeah, doing math is not much my thing, but if thereโs one thing to improve could be making the risks and probabilities at stake clearer by improving the critical UI (dice and cards info) and also maybe simplifying the cardโs effects. I took some time to understand what was going, and then just found it quite hard to make decisions!
thanks for your feedback ! Yeah, we know that UI is not very intuitive and we really need for some sort of tutorial ๐
Hope you had fun doing this game jam ! We'll check your game ! :D
The art is gorgeous. The logic math puzzles... not as much of a fan :-D
Not a problem ! We hope you still had a bit of fun ! We'll try Dead's man dice soon ! ๐
Really liked the feel of the game but the damage disappeared before I could assign the dice to the card...
The twist is that you shall assign dices to the cards before they are rolled ! You can only play with probability and not final numbers ๐
Glad you enjoyed it though !
Atlas summed up most of my thoughts:
Pros
Cons
I think adding something that gives a range of what your roll will be would be extremely helpful as well as a quick tutorial (Even just text on the game page!!!!!) would also help TONS!
Good work!
My Game: https://itch.io/jam/gmtk-jam-2022/rate/1620487
Thanks a lot for this details list ! It will surely help us improving it and making our future games better !
You can actually see the different faces of the dice you're rolling by clicking on them ! But it is maybe too subtle to notice :/
We also wrote a description ! Hoping it will make everything a bit clearer ๐
Thanks again for your reply and we'll rate your game soon enough !
I was excited about the game based on the initial graphics. The lack of tutorial or information in a description to explain anything was pretty frustrating. The music/sound also didn't feel like it fit the game.
Hi !
We know the gameplay could be a bit tricky to understand, we wrote a description if it helps you ๐
Thanks for your feedback, we'll rate your game soon ๐
Thanks for the follow up and the description! Iโll give it a shot later and re-review :)!
Nice Art! THEGOAT
GOATS ๐๐๐๐ค๐ค๐ค
(Be sure to check @CapouArt on twitter ! ๐จ)
Amazing I will start following! All the team did a great job!
She gonna rule the world ! \o/
Thank you ! ^^
Congratulations on completing the game jam!
The illustrations are absolutely fantastic, each animal has a lot of character. The UI is very confusing, however, especially without any tutorialization of how to play the game. I think if the UI was self-informative it would be much more playable. The dice shape could correspond to its set of values, and dragging dice to slots on each card was not immediately intuitive.
The results of each roll could also be more clearly conveyed. After rolling the die, each card could show a breakdown of how the math worked out and the total health points gained/lost on each team. Additionally, if the opponent showed some information on their choice of cards, the player could then choose their own cards in response. They might want to heal or use another card class to reverse the damage back to the opponent for example.
Great work!
Atlas you have made some really great feedback. Would you mind checking out my game if you have the chance? I'd love to hear your thoughts. https://itch.io/jam/gmtk-jam-2022/rate/1620487
I'd also happily check out your game.
Thanks a lot for your reply !
Indeed, a tutorial or some indications would have been a great improvement but unfortunately we ran out of time to implement them. They were supposed to be multiple goat class and enemy types too !
We recently wrote a description that, we hope, will help the future players :)
Showing the calculation would have helped a lot too but I think it would have been such a difficult feature to implement ๐ญ
You can actually see the action of your opponent next to him and the damage/heal it will deal to you !
Thanks again a LOT for your comment, we hope you had fun playing and we'll make sure to rate your game soon !! ๐