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Steve's Reference's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #2199 | 2.786 | 2.786 |
Overall | #2567 | 2.833 | 2.833 |
Presentation | #2624 | 2.857 | 2.857 |
Creativity | #2757 | 2.857 | 2.857 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game has 6 levels (just like the common dice has 6 faces), and every time you finish a level, your next one will be randomly picked
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
interesting concept! I liked the dash ability, it made it fun to try and speed through levels.
the connection to the theme of the gamejam is a little vague, would've been cool if it had more of a roll-of-the-dice-y element to it. thanks for submitting I had fun playing :>
Controlling this Steve feels really nice! You could have played a bit more with the camera. Althoug nice platformer. I missed the theme related aspects.
It matches the theme by having 6 levels, randomly picked at the end of the current one.
Controlling this Steve feels really nice! You could have played a bit more with the camera. Althoug nice platformer. I missed the theme related aspects.
Gameplay is that of a regular platformer, with an exceptionally heavy character, the randomly selected levels is a meh experience. Game has a chill atmosphere and a easy-to-understand tutorial
yeah... I wish I had more time to work on it, because some things were left unfinished and buggy. Although I submitted 10 hours before the deadline, I did it because I couldn't work after that. I very appreciate that you spent your time playing and rating my game, even if it wasn't all that good, so thanks for that!
it was good, it was fun, it was a nice submission. my critique is just a little harsh at times :)