This seems like it would be really fun but I could not figure out exactly how to play. Also the music was pretty great.
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Blood Mortgage's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1398 | 3.370 | 3.370 |
Presentation | #2177 | 3.074 | 3.074 |
Overall | #2258 | 2.951 | 2.951 |
Enjoyment | #3197 | 2.407 | 2.407 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You equipe die faces and battle by rolling dice!
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
The only real flaws I see was the lack of a tutorial (only in game; there's a description of controls on the game page) and the text on the dice modification page. Otherwise, good work with the customizable die!
Really nice game, digging the customizable dice idea. Would like to see some kind of tutorial how the runes influence each other
EDIT: just discovered how the Shift key works
EDIT 2: would appreciate to see the effect already written on a die. Right now, Shift + number throws an exception
Thanks for playing! We were working on getting clearer explanations and presentation put together but ran out of time. Regarding the shift in the dice menu, you need to release it between calling each description, otherwise they will stack and eventually cause a crash. And now that you mention it, we didn’t really account for pressing the numbers either, thanks for catching that!
the enchanting system is adorable! I like the gameplay idea, cool game
Cool game! Really creative, Congratulations!
Gameplay got me a little confused though, the ammount of text make the mechanics kinda hard to get.
The enchanting system and the amount of text shown in each battle overwhelmed me a lot. It made it quite difficult to follow what was going on. This was probably due to time constraints though and enchantments do look like they could be really interesting. Cool!
I love the amount of customization that you get right out of the gate with this game. I do wish that there was some info I could read about what the different glyphs do, though.
The art is great, and I like the premise! But the text can be quite difficult to read without some sort of window or background behind it. Because the combat is reported in text, it can be unclear what exactly is happening since there isn't any supplementary visual feedback. Still, it's very creative overall, and I hope you guys enjoyed making it!
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