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Roll or Die's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1183 | 3.546 | 4.000 |
Overall | #2245 | 2.955 | 3.333 |
Creativity | #2443 | 2.982 | 3.364 |
Enjoyment | #3365 | 2.337 | 2.636 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player rolls dice. Different dice combinations award the player different abilities that they can use in a tower-defense style game.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Super fun loop! I think this kept my attention the longest out of any of the games I’ve played so far, just trying to stop those damn pawns lol! Really cool idea, and I loved being able to customize which die were in my cup to try for certain powerups.
Solid gameplay loop that kept me going for a while. The presentation is great, however the performance adversely impacted my experience significantly. The 10 FPS I was running it at was more challenging to deal with than the incoming enemies.
This is an incredibly solid game for the jam! I decided to play a while to see what all of the yacht-inspired attacks did... each game was pretty short owing to the relative difficulty of the game (you're really at the mercy of the rolls you get crossed with the frequency enemies spawn with and the lanes they attack), but dissecting the game made for a pleasant experience. You can tell where some additional iteration beyond the 48-hour time limit could have pulled the difficulty into better alignment, and I think seeing that potential is a big plus for any jam game. Nice work!
Review incoming! :)
I also tried removing them all before clicking the tutorial jar, and that prevented me from using it!
So, is it merely to increase difficulty (by removing the dice you get at each throw)?
Or it serves to make room for other types of dice to buy, but then, I feel you should get some resources back (= perform a sell) when you remove a die.
In conclusion: I view the game as well done technically, fair in concept although not so original, and unbalanced in difficulty partly because of some mechanics (the one-shot — not to say one-off! — defence) and partly because of game parameters (which could be easily tweaked in the future, so that is no big deal).
Response incoming :D
Thank you for the review! A lot of great feedback here.
On point 5 (the upper dice bar): aaaaah, I see some more now, thank you! Actually, I wasn’t even sure how the dice rolling resulted in which defence die; Yahtzee did not cross my mind, although I play the game on a daily basis. XD Silly me.
PROTIP: you are perfectly allowed to add explanations/instructions in the game page and in the comment section here; I would advise you to do so. :)
The graphics of this game are amazing. Either you guys are god artists or you just got lucky with the theme for game you were already making 😅. Either way I really enjoyed it.
I agree this is particularly beautiful, but if you look carefully at the form, you will notice they answered not having created most of the graphic assets. So, you do not need to be lucky, but I guess they have great artistic flair. :)
I’m getting a similar error about my graphics not being able to display it
I'm getting a crash on startup. If I'm not mistaken, this is something to do with Unreal Engine? I've gotten this with at least one other game in this jam, so I think it's just some between Unreal and this old laptop not getting along. Of course, if you didn't make this with Unreal, then I'm way off, but oh well.
Just to let you know, the game launches correctly on my laptop computer (which is already quite some years old).
I have looked at the files and found UEPrereqSetup_x64.exe (with the Unreal logo), so it does look like the game was made using Unreal Engine.
Cool concept. Seems like when clicking some of the dice the meeples aren’t getting hit. Some good potential though!
I thought that too at first, but I reconsidered it: if you look closely, the meeples actually gradually change colour (from green to red, passing through yellow and orange). There may not be bugs, although I could not tell for sure.