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Dice and Furious's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #5923 | 1.111 | 1.571 |
Creativity | #5951 | 1.212 | 1.714 |
Overall | #6040 | 1.077 | 1.524 |
Presentation | #6090 | 0.909 | 1.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The idea was to roll dices in a dice tower
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
I was rotating the ground plane and not much was happening. I'm not entirely sure this game is working as intended, but I guess I can sort of see what you were going for.
Yes, we didn't manage to pull of the dice physics due to spending too little time on programming, when the team was available, but hoping to work on that in the future.
didnt work for me - could control the red plane but it didnt do anything
It worked as intented, since we didn't manage to do anything working aside from the rotating plane and some further plans, due to spending much more time on the team interactions, rather than programming.
Hopefully we will work on it in the future, but that's yet to be set in stone.
Cool I guess.