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A jam submission

Spies Of DiceView game page

A dice block spy infiltrates a dice base
Submitted by Rowlof — 40 minutes, 15 seconds before the deadline
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Spies Of Dice's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#6743.4673.467
Overall#9433.4673.467
Presentation#12003.5333.533
Creativity#13063.4003.400

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
If you get caught, your character rolls and determines your ammo!

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted

This was very well made. I really like the art style and the cute little dice character. It was very clear on my objective, and is overall pretty polished. I will say though, when I first picked up one of those collectables, the noise frightened me; also I died and I spawned outside of the map and had to restart.

Submitted

This is a really fun game. I like the concept and it's really fun playing it. The art looks good and the bg music sets the scene

Overall pretty good game.

Submitted (1 edit)

Looks like a fun concept but its way too easy. I just jump through the levels. Also having to be caught to progress is not that great of a concept for a stealth game (in my oppinion) as it contradicts the whole point of the stealth mechanic.

Developer

We didn't really have time to playtest properly, so we just went with a 'better too easy than too difficult' approach. Additional enemies were also originally supposed to spawn once you get caught, so it would be a risk/reward kind of situation

Submitted (2 edits)

Enemies spawning in after you get caught would be a cool addition. The only problem I see with how it currently works is that some levels (atleast 1) were imposible to clear without getting caught which weirded me out a bid since I wanted to sneak through perfectly. This also forces the player to get caught instead of making it an alternative option / decision while clearing the level. The game is promising in my oppinion, I think an extra day would have made this game a lot better, overall a good job to you and your team.

Submitted

The animation on the dice character is really cute, I like how it's eyes are the two dots on the five. Gameplay-wise, I enjoyed it. I would have like to have some more randomness too the rolls though, could introduce much more interesting and impactful situations. Nice one!

Developer(+1)

The amount of bullets you shoot is determined by randomness, and originally we planned on making six different animations for the six different outcomes, but didn't have time for that, so it only appears to roll sixes now

Submitted

I really liked the concept of needing to step into the light,  to proceed with the level. It's a good way of forcing the player into a fast-paced situation. I also really liked the presentation overall, the music, the artstyle. Overall just a great game

Developer (1 edit)

Thanks so much! My brother also played your game btw, his username is ArtB2003, I believe he also left a comment

Submitted

Really good work! I didn’t totally understand how the shots interacted with the guards. It seems like I always rolled a 6 when caught. I got to a level where I hit all the objectives, but then the camera just zoomed out rather than the level ending; I assume that was the end of the game. Also, there was one time I got stuck when I dashed into an objective at the top of the 4th(?) level.