This game was like. Kachow.
Andre L
Creator of
Recent community posts
This is a very cool game, and a very novel concept. I will say that I didn't play it for very long, because it seemed quite confusing. Especially for someone with zero experience in any market trading. I think the ui could have been done a little bit better, because it was moving the camera whenever you would try and interact with it.
It seems that we had pretty similar ideas, except your one is clearly a lot more polished than mine. I really liked the random bullets and the cool effects they would create, and the guns felt very nice to use. I did get stuck on the terrain quite a bit, and I did experience a few performance hits, but I think that's just cause I was playing on my browser.
Off the bat, a really creative main menu. This game is pretty similar to others I've played, but this was very polished and a very good experience overall. Plus I didn't see any where you move the actual level, and I thought that was a very neat concept. I also like the way you combatted perspective, by allowing the player visualize where they were with the spacebar.
This was very well made. I really like the art style and the cute little dice character. It was very clear on my objective, and is overall pretty polished. I will say though, when I first picked up one of those collectables, the noise frightened me; also I died and I spawned outside of the map and had to restart.
This is a really cool idea; and it became quite hard to stay on the platform.
Was quite clear what I had to do, even when I didn't read any of the text.
Was kind of hard to tell what the dice were doing. Especially when one of the faces had a heart on it, I assumed that it was going to help me in some way.