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Gambler's Odyseey's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #2728 | 2.820 | 3.182 |
Creativity | #3280 | 2.659 | 3.000 |
Overall | #3374 | 2.525 | 2.848 |
Enjoyment | #4025 | 2.095 | 2.364 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Roll the dice to activate a random skill. Use it to survive the magic of the crystals.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
I enjoyed the premise of this game and think the potential is there. The idea of a bullet hell with random powerups on command is compelling and could be really cool if expanded on. I think the game could use more feedback and some audio, but doing this without an engine is darn impressive.
There are some things a bit crunchy, specially collision detection, but again, doing this without an engine is definitely not easy. And really interesting mechanics! Regenerating health in a bullet hell? The pathway? It has a lot of potential, gg!
I did mess up my particle-player collision a bit. It calculates the particles 17 pixels higher and lefter... not exactly right, but time wasn't enough to fix it. I'll upload a fix after the jam. This also reminds me, i should add powerup description on the game page. Thanks for the feedback :)
Creating the game was a lot of fun. Creating it without engine was a challenge. Every single image is drawn by Alaka within the jam time, as is almost all of the source code by me. We're happy we got to take part in GMTK Game Jam 2022. I'll add github link after the game jam. Hope you enjoy the game.