I really liked the gameplay and how you switched between different dice attacks. It was a lot of fun. Well done!
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HELLFROST's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #610 | 3.907 | 3.907 |
Overall | #848 | 3.512 | 3.512 |
Enjoyment | #889 | 3.352 | 3.352 |
Creativity | #1615 | 3.278 | 3.278 |
Ranked from 54 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Main character throws dices to kill monsters
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
The gameplay is frenetic and fun, but because of that I couldn’t get a grip and make strategies based on the next attack/dice power and barely could use the dice spells. So basically I was just attacking trigger-happy and hoping the monsters would die fast.
Other than that, I like everything! The art, animations and audio were working very well together. Awesome work!
Awesome work and great polish! - I liked the player models and even the title scream was so cool. Reminded me of Vampire Survivors but dnd. Great work!
Really neat concept! Theme implementation and simplicity worked really well. Great work!
interesting concept. i found it hard to move and aim and at the same time keep an eye on my dice especially because i don't know what each die would do. but anyway, good job!
Simple but pretty effective concept ! There is quite a lot of power ups and dice types, which is great, but I needed to throw them so quickly that I had no time to look which power I was about to throw with rmb. Maybe this ability could be rerolled once you use it, instead of every time you shoot ?
Other than that, that's a quite solid entry !
Nice art style and it's really fun to throw dices hahaha would like to understand better what each dice does, hope you continue working on the game after jam!
Interesting idea though I had a hard time understanding what different things did and I had a hard time to see any strategy but good work
Really loved the art style in this! It ended up being pretty chaotic, which is not bad, but I found myself wanting things to be slowed down a little bit so I strategize based on my list of dice. But the only reason I wanted that was because I could see the list on the right, so its not really a downside.
All in all, its well done!
Cool game with a great art style, I saw your comment on simple ogre luck and its a shame a lot more people haven't played this game as its really enjoyable
A unique take on the dice rolling mechanic, I ended up having fun just by spamming the dice rolls and trying to use as many abilities as I can. This could definitely be turned a more strategic game if there's maybe a pattern on which dice / power you would get. Enemy colors / types could also be more clearer.
All in all, it was a creative and fresh take on the RNG. Congrats on completing the jam !
The art and the animations were great! I really liked the gameplay! I had a good time playing it! Great Game!
Lovely graphics and interesting concept, the enemy spawn rate could use some adjusting as I think it becomes overwhelming very quickly, but good job regardless!
Great art style, I liked the idea of deciding whether to use a big die for it's ability or to attack with. I'm not really sure what decides whether a die gives you an ability or not though? I also wasn't sure what the different colours of dice were for - I gather that different colours probably work better on different enemies but I couldn't figure out how to tell which enemies were weak against which dice.
Specific dice numbers have specific abilities and you can see if ability is active via boiling kettle and purple pictogram next to it.
Also some enemies have resistance to different dice colors. You can notice that when dices bounce of them.
In general, we will improve all of that, as currently these things are not clear enough. Thanks for playing and your feedback!
dope art, loved the characters design, player and enemies.fun to play but hard to master. i got a bit confused about shield and dice ability.. cool take on randomness concept.
Liked it!, keep up the good work! ^^ 10/10 presentation
Solid presentation and good music. The game felt polished and the core loop was fun.
Not sure if there's nothing after a few waves but I had killed everything and nothing else was spawning. Coins for hi-score made me think there were some upgrades I could perhaps buy in between waves until I made the connection.
One thing that stuck out for me was the dice abilities. First, an indicator in the play-space for it would have helped a lot and not just on the dice display on the right. Secondly, the fireball ability I'm still confused by and do not understand what it does. The last bit is that somehow spamming left-click and right-click right after each other made the most sense --- but it also felt like that's not what you wanted the player to be doing. If that is the intent then ignore this bit of feedback.
Fun game though! Good job!
Thanks for valuable feedback!
Most probably you faced a bug when some enemy leaves the arena and the game gets stuck. There are no wave restrictions.
For a game jam we wanted to have high score only, due to lack of time. But we are planning to add progression aspect to the game.
We agree that some abilities not that obvious as we wanted them to be. Basically fireball grows from 1 to the dice max value and throws automatically. And of course it's hard to track abilities on the indicator due to intense game loop. Already working on the solution :)
Thanks for playing, glad you had fun!
The games nice! I really like the visual style of everything being pieces on a table.
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