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cardini's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #4452 | 2.133 | 2.133 |
Enjoyment | #4602 | 1.867 | 1.867 |
Overall | #4983 | 1.844 | 1.844 |
Presentation | #5515 | 1.533 | 1.533 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You roll a dice.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
I gave you a perfect rating. The soundtrack alone knocked my socks off and sold me on the game immediately. I'd like to invest in the sequel for this game sir.
In all seriousness though, I LOVED the "music." I thought it was hilarious and really brought the game a comedic effect, which I think was part of the aim of the game. Also, I was just shocked that my player with the sword managed to kill the fella with the gun. That's some master level swordsmanship there.
Some minor improvements: Having a longer pause between my roll and the enemy's roll would be nice so that I could actually see what I rolled. Also, giving me some choices on how I'd like to attack would also make for a more interesting game!
In the end, you did awesome. Loved the graphics, loved the music
Thanks for the feedback also I made it have a long time between you and the enemy's turn but it didn't work.
A unique way of making in-game music, but you may have been better off using pre-made music. Overall, a good attempt, with room for improvement.
You, uhhh...
You should think about changing the player's name. It's really close to being a bad word.
What is that audio?
how is Niggy close to a bad word. I don't now a bad word close to it.