Thanks everyone for playing, rating and commenting!
This jam the active team member was me - likryt (art music design).
Hope I wasnt to harsh with some of my reaplies :)... >:)
Good luck on the ranks everyone! :>
Criteria | Rank | Score* | Raw Score |
Creativity | #75 | 4.256 | 4.256 |
Overall | #111 | 4.116 | 4.116 |
Presentation | #157 | 4.349 | 4.349 |
Enjoyment | #310 | 3.744 | 3.744 |
Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You literally dodge the rolling dice
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
This is a really neat and promising concept, but unfortunately the controls didn't work for me and I couldn't play :(
thats just sad and weird
i hope you dont have a very weird miner or smthng.
Actually it would help if you boot up any other of our games for 5 sec and see if it works
If all of our games dont work then it would be ver very helpful if you send us some particular info or what can unique in your case.
I mean you dont have to do it.
Just if you did, it could be something we missing when building and an oportunity for small but still improvement. You are not the only one person with this weird setup or somthing.
Also, gonna say it again, - your game rocks :)
A very cute little addicting game. It's surprisingly difficult to master. It's a lot to keep track of, with the dot positions being flipped from what you see, to having to keep track of where the points are spawning. The game would have been simpler to understand if you just got points from each die that you survived, but I understand that the dot positions are not in unique enough spots to make that really work. Honestly, I really enjoyed it all around and don't have much to say other than: Good Job.
My high score was getting to 15, seeing what the "bigger challenge" was, and immediately panicking and dying. So yeah... 15.
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