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chegusta

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A member registered Jun 15, 2020 · View creator page →

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thanks for the thoughtful feedback. I agree, there is a lot to be desired here design-wise. We're both not super familiar with some of the concepts we used and the time pressure didn't help. But that's what a jam's there for - learning! ;)

thanks for playing!

thanks for playing! yes, there is a lot to be desired in this prototype

thank you for playing and the feedback. Also: OMG FIREBELLEY!

As you stated, it's very much inspired by slay the spire, which is a game I enjoyed a lot. Similarly, I think this has a lot of potential. I think I have to agree with posters below that more information about what some dice do would be appreciated. regardless, good job!

258 was my highscore. 

This is a neat and addictive little experience and it's fitting to the theme, the mechanic however is not purely unique to dice. How about multiplying with the rolled number, just for some chaotic flavor? 

Regardless, good job!

I like the idea of having to have a certain speed to be able to kill the enemies. the controls however were quite unintuitive for me and it begs the question whether this is really dice-specific or could be created in a different context. regardless, good job!

now that's what I'm talking about. played it for a couple of seconds and immediately got it! very simple, yet effective design and awesome presentation. thank you!

I really enjoyed the presentation of this. I'm not sure about the different weapons however - what are their benefits?

I think this is one of the most memorable games I have played so far. The concept is cool but may benefit from a faster gameplay (faster rolls?). The presentation is amazing, very lovingly crafted. good job!

hey thanks for your feedback! I actually had left/right implemented, but it felt like too much control for what I was going for. Unfortunately I figured out very late in the process where I was heading - thus the bugginess. Thanks for playing!

thanks for playing!

thank you! there's a lot to polish, yeah! :)

The randomization of weapons is interesting, I think this is an idea that can be further developed. The control scheme however is very unconventional (would benefit from using a more traditional layout)

Very relaxing casual game. It took me a while to figure out what to do but in retrospect you did a good job with presenting the objective visually via the UI. The physics are a bit wonky (which is of course ok since this is a prototype)

charming commentary experience :)

less of a game, more of a interactive novel, and I like seeing that here. I think you did a good job of representing gambling addiction. The art style is charming. Thank you!

whoopsies, and good job on the layout!

Thanks for playing! Yeah, I'm aware of the item problem - it's the part of the game that kept bugging around on the last day :D thanks for your feedback, much appreciated

I've seen this mechanic a couple of times already but I enjoyed your narrative twist and the artistic presentation. good job on that!

I think this is a good start and an interesting concept. For beginners though, it might have been better to make an easier, less cluttered level to learn the basic mechanics. good job!

ha, thanks CHIEF! ;)

The core mechanic is super interesting and encourages thinking what to do next. You could've communicated better how the enemy dice work / what to do with them. I think this is expandable - good job!

Thanks for playing and the feedback :)

Super satisfying game, Vitor. I can imagine it working well as a casual game on mobile. The music is very soothing and meditative. well done!

awesome presentation and cool premise!

hey, another detective dice!

Very polished game and interesting premise. I think the levels could accomodate the mechanics by having more varied layout to strategies depending on the shot you have. Good start - and good job!

thank you so much! I struggled a lot during the process but I think it's a start! Thanks for playing!

I like it and its presentation. The rolling mechanic is random but still gives you enough control and lets you access risks and rewards. I think this is very expandable/scalable. Good job!

thank you so much for your feedback! the walls were placed accidentally but I had the same thought when the game changed to a layouting game in development - that's why it isn't finished. I didn't really know where I was going with it for a long time. thank you for playing, I really appreciate it.

interesting spin on an idle game - and very meditative!

thanks for giving it a try!

Thanks for playing. I really like your idea with the points of view - don't know why I didn't think of it but it makes total sense. Thanks! :)

The presentation is really well done and has super likable character. I also like the twist on a classic genre!

Thank you Tayteus! There is some in the description but things turned out a bit messy in general because it was developed solely by me and I haven't touched Unity in a while. Cheers!

I feel you - I had to scrap a couple of features too because stuff just started bugging around :)

Hey! I like the concept of the game and I think this could really work well if developed further. A few things I noticed:

- it was pretty easy to upgrade everything to the max in lvl 5 and then I breezed through the levels (and died in wave 20)

- may be fixed with less points / more enemy varieties?

regardless, good prototype!

I was a bit confused in the second level when I realized I had to chain the blocks. Very satisfying mechanic and you did a good job of not telling the player how to play the game too much!

I think I agree with HallwayGames below. I liked the general presentation of the game and the feel of it, the randomness is ok and appealing but I found the movement of the enemies unpredictable and frustrating. It'd be great if players had more control and could strategize better (the limited amount of rolls might be detrimental?). Anyways, good job!