thanks for the thoughtful feedback. I agree, there is a lot to be desired here design-wise. We're both not super familiar with some of the concepts we used and the time pressure didn't help. But that's what a jam's there for - learning! ;)
chegusta
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A member registered Jun 15, 2020 · View creator page →
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Combat a boss, to have the roles reversed, potentially opening up different outcomes and strategies
Fighting
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You play a die who can drop into a scene and check out the room to later determine how the furniture was layed out.
Puzzle
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Hey! I like the concept of the game and I think this could really work well if developed further. A few things I noticed:
- it was pretty easy to upgrade everything to the max in lvl 5 and then I breezed through the levels (and died in wave 20)
- may be fixed with less points / more enemy varieties?
regardless, good prototype!
I think I agree with HallwayGames below. I liked the general presentation of the game and the feel of it, the randomness is ok and appealing but I found the movement of the enemies unpredictable and frustrating. It'd be great if players had more control and could strategize better (the limited amount of rolls might be detrimental?). Anyways, good job!