Thank you! That's a good suggestion.
Zac E
Creator of
Recent community posts
Awesome game! I really liked the slick visual style and the variety of different ship parts. I feel like the difficult curve was a bit off, where it's a bit hard at the very start but gets easier as you go along. It's hard to get that right in such a short time frame. I would love to see this idea expanded because I feel there is a lot of potential here. Still very fun as is now. Thanks for making it!
Awesome puzzle game. I greatly enjoyed it. The art style is very crisp and nice to look at. I wish there was some visual difference between buttons that are pressed once, buttons that need to be held down, and buttons that activate a timed change. Also, the hat falling into the gray ooze can be annoying when halfway through a puzzle, since it's easy to redo a lot of other mistake related to throwing the hat. The pure platforming parts are solid, but the weaker part of the game. Still, fantastic work. Thanks for making it!
Cool submission. It's pretty funny to become hilariously overpowered. It would be really neat if there was some trade off for getting a larger slash attack, more wind up or cool down perhaps. It would be neat if there were more upgrades, even something like scaling up the size of the enemies so they move slower, have more health, and give more exp, for example. I think you could really take this idea up to 11 and it could be really fun.
Fantastic submission! It's a really clever take on the theme that works very well. There were a few points when pushing a 4x block into a portal it wouldn't go all the way through (it looked like because there was a wall behind the portal), but not a big issue at all. For some of the later puzzles, solving them was fun, but actually implementing the solution often took a bit longer than I was expecting. Probably my favorite game of the jam so far. Thanks for making it!
This is a really cool idea and the visuals are great. I can't figure out what is going on. It seems like I don't have enough science to build anything anywhere (despite iridescent scales supposedly being free). A lot more feedback to the player would help a ton. I would love to see this idea fleshed out more.
I really like the concept and would love to see this idea have a little more time to develop. Walls can be hard to distinguish. Speeding up the snake feels actively detrimental. The game ending when colliding with a wall feels very anticlimactic. The current scoring system seems to incentivize just spinning around in a circle. I wasn't clear on why you would want to place a node at any particular part of the body. I think there is so much potential here and the art style looks excellent.
Thanks for the great feedback! An undo buttons was definitely something we wanted, but didn't have time to get to it. Same with making the collision better match the statue shape. There are two levels that are nearly identical early on with the key difference being in the first one has a 1x1 block you have to push while the second has a 2x1. This was supposed to illustrate the idea that you can only push a block if you are the same size as the side you are pushing against. It sounds like that moment could be clearer though.
I love the visual style and polish. I felt like the pacing in levels was often "too little going on" and "way too much going on," but it feels great when in that sweet spot. It looks like I was in the minority, but I enjoyed the not auto-scrolling levels more since I had to more to consider where to actually put the blocks down and that was interesting enough when the block had hazards you had to plan around. As always, very impressive work for such a short time frame.
This is a super fun puzzle game. The amount of different levels and mechanics is very impressive for 48 hours. The movement feels a little more slippery than it needs to be. The unpredictability of some of the elements in the later levels means that it can result in some trial and error, which isn't too bad thanks to the reset button. Also the visual style is fantastic.