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Dice Golf's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #4056 | 2.316 | 2.889 |
Overall | #4447 | 2.079 | 2.593 |
Presentation | #4540 | 2.049 | 2.556 |
Enjoyment | #4587 | 1.871 | 2.333 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
We roll a dice in a golf game instead of using a golf ball. We also have mechanics that rely on dice roll numbers & randomness, balancing between risk vs. safety.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
The music is good but I don't understand how the dice roll impacts the game. Maybe I just missed it. Interesting concept though.
Yeah most of the impactful dice features got cut due to scope, if you wanna see them the design doc is linked in the game page
I like the music. I wasn't really sure what the advantages were to using any dice lower than a D20, they seemed to all move with the same force but I might be wrong. I like the effect of the die getting yeeted away when the enemy wins the contest, the first time it occurred I scoffed and swore that they would pay for that. And I slung the biggest D20 possible right at their feet!
we had almost the same game idea! Love your version of it!