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A Dicey Interrogation's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #99 | 4.457 | 4.457 |
Overall | #125 | 4.095 | 4.095 |
Creativity | #166 | 4.086 | 4.086 |
Enjoyment | #311 | 3.743 | 3.743 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In the game you have to interrogate suspects, but every time you ask a question a dice gets rolled. The amount that gets rolled represents how much more suspicious they are of you. If they are too suspicious then you have to stop asking questions. By the end you have to use the information from the questions to figure out which suspect did the crime.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
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Comments
Very well done game. I really enjoyed the background music, the arts and the whole vibe that this game has. I think this concept has the potential to be expanded into smaller sized, but quite enjoyable detective game where there are more types of actions and dice rolls associated with them (like being funny could increase the happiness meter with its corresponding dice and so on).