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Dice Descent's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #2470 | 2.938 | 2.938 |
Overall | #3163 | 2.609 | 2.609 |
Enjoyment | #3265 | 2.375 | 2.375 |
Creativity | #3635 | 2.516 | 2.516 |
Ranked from 64 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
All of the main mehcanics for the game are centered around the results of a dice roll. This includes the combat, enemy generation and structure of each floor.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
This is a fun little idea, and a great prototype for something bigger. I thought the monster designed were fun, and music was great, and the core concept has a lot of potential.
My main feedback would be about focusing on the player having agency. Which is hard with randomness, I know, but it often felt like I was hitting attack until I got low on health, and then hitting Item. I very rarely touched "Skill" because it often failed on me. While playing, I thought that maybe Skill should be tied to even numbers or something, to give a 50% chance. But maybe that becomes too powerful and you don't want to use Fight anymore.
Would love to see this idea grow, especially if you can add other classes and a leveling system. There's lots of room to grow. Great work!