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That's how I Roll's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1958 | 3.150 | 3.150 |
Enjoyment | #2270 | 2.750 | 2.750 |
Overall | #2294 | 2.933 | 2.933 |
Presentation | #2536 | 2.900 | 2.900 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
We have a lot of rng elements and literal dice that roll
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
This is a fun little game ! I really liked the concept and the gameplay is satisfying. Great entry all in all !! :D
Very nice idea to let the dice decide what action you have to take. It looks really nice as well. I could see this turning into a full game. Good Job!
I had some help figuring out the controls, after that it was a really cool system to play with. The game works really well! I could have used more visual feedback and indicators for what actions do etc. I liked the art and fighting against a giant slot machine!
Took me a couple minutes to figure it out but I enjoyed the bit I played.
Honestly i did not really understand what i have to do in this game. All i understood was that i move stuff around and the dice decide whether i can do something, but half of the time i had no clue what that something i can do actually is. I like the idea of a turnbased rng strategy game but i sadly could not understand it.
A turn based strategy game! I like how the dice not only affects the move you use but also the range. That's a fantastic idea. The completely lack of sound or a tutorial were holding it back for me. Can also be a bit slow. It was incredibly unclear I was picking classes in the beginning. I thought it was asking whether I was okay with this selection of party hats for my cubes.
I beat the first level!
It took me a while to understand the game and what was happening but was interesting when it I did. I'd like to see the game with updated UI in the future! The first level also seemed quite lengthy. Maybe multiple shorter levels might be more interesting?