OH! Thank goodness for the comments. You HOLD a direction to DIG for dice. I was absolutely stumped. I just kept jumping off the side. Other than that this is a really cool entry. There's a lot of detail in the world and some cool stuff to find.
Corablue
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After tinkering with it for several minutes, I'm still unsure how this game works. Lifts work but only sometimes? Not all dice are lifts? Sometimes when rolling depth-wise I fall off the map?
I have a suspicion that it's a 3D world with a orthographic camera and that moving in the depth direction totally messes up your collision detection, but I can't be sure. Hard to offer more since I could only complete one level.
Really fun boardgame concept. Forward and backward were initially confusing until I realized it meant clockwise and anticlockwise. The end gets monotonous. Maybe when enemies meet they conspire or multiply to prevent you from clumping them together? Maybe you roll two dice, where the second one allows you to choose your space to speed things up? Waiting for a single die roll for 20 minutes can feel bad as is though.
I agree with what everyone else is saying. Integrating dodging with rolling the dice is inspired. The biggest thing holding this back were the bullets. They have no sound or ompact and it seems they have a range. I would often feel cheated because a bullet would hit its max range and 'disappear' close to an enemy, making me think the game ate my shot. Without sound there's not even a way to know.
A turn based strategy game! I like how the dice not only affects the move you use but also the range. That's a fantastic idea. The completely lack of sound or a tutorial were holding it back for me. Can also be a bit slow. It was incredibly unclear I was picking classes in the beginning. I thought it was asking whether I was okay with this selection of party hats for my cubes.
Thanks for the tip. This was my first ever gamejam and it's definitely been a learning experience. A few people on Discord informed me about the issue with installers and I'll know that for next time. Actually, if at all possible, it seems like browser games are the way to go.
Thank you so much for the effort you put into analysis. I agree with the enemy sprites. I was never happy with them, but at one point they were yellow and they looked like marshmellow peeps. Haha. I did what I could with the time I had. Pixel art is sorta new to me.