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Die Already!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #270 | 3.795 | 3.795 |
Presentation | #809 | 3.773 | 3.773 |
Overall | #855 | 3.508 | 3.508 |
Creativity | #2500 | 2.955 | 2.955 |
Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Everytime the enemy dies it rolls for a buff. You also roll for a new weapon everytime you run out of energy.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
I enjoyed! I think what would really take this to the next level would be the player having random upgrades in a similar way to the enemies do - the weapons each felt fun, but adding some modifiers to the mix would keep them engaging for longer. Very simple aesthetic, but a very pretty game. Well done!
Nice one!, I really enjoyed it, well done
Awesome bullet hell, had a lot of fun playing through this. The difficulty does take a bit to ramp up, but it was fun to play around with the different projectile types nonetheless!
Defiantly a great start here. super creative and fun
The game play is pretty fun and as the enemy count goes up the difficulty goes up at a fair rate. What I would advise is adding graphics settings as the game lags in the web browser. Also the UI-Design feels a bit generic. Maybe put a bit of time into the UI. The title screen is just a gray background with text on it. Maybe Add something relating to your game there that your game doesn't look that generic.
Very good