Wow, very nice game. Probably the best puzzle game I've seen so far. I would certainly play more levels if they were available!
greenphox
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Great minds think alike :) Haha, great game, nice idea. I was impressed by the different enemy types you managed to have, well done. The difficulty curve was smooth and the gameplay was nice.
I think that the big scale was superior to the small in the late game, found myself only switching to the small one when I had to dodge or pick up an upgrade.
Really nice, good job!
Hm.... increasing the cooldown for the bigger scales is a nice idea, didn't really think about it...., thanks
Enemies indeed are very weak, but it is that way intentionally, in order to make the player decide if he wants to kill them now (big scale), or later and accumulate score, risking their health later (small scale).
Difficulty indeed is not very balanced yet tho, I'll definitely try to fix it if I make an after-jam version.
Thanks for the feedback!
Fun little game. The little feedback I can offer is adding diagonal movement, explaining the diffeernt kinds of turrets and also maybe balancing the starting state of the game, as in my first two games I had nothing to join with and everything was immediately captured by enemies.
Nice idea, well done!
Yes, this was indeed a major problem in development, being big was kinda overpowered. I introduced the score=distance travelled mechanic in order to make the small sizes more appealing (as they are faster) and have the player make the choice between being greedy (small) or safe (big). But still, as it turns out, many players prefer being safe than sorry :)
Thanks for playing, thanks for the feedback!
I tried again, got 10.100, I see what you said about leveling up. Indeed, the harder enemies did demolish me in the first playthroughs. I once found a healing upgrade and it seemed to be a lot helpful, indeed smoothing the difficulty. The rounds without any health upgrade were really difficult tho. I know it's a pain to balance these games ; ) I enjoyed playing, well done!
Thanks a lot for the feedback, really helpful.
Everything you suggest sounds like a great idea, and I'll implement most of them probably when the jam ends.
I was actually designing a pathfinding system but didn't have the time to dedicate in order to finish it... We also wanted to have some boss fights, but again, time was moving way too fast...
Thanks for playing!
Very interesting game. I was surprised by the absence of a goal, or a clear "solution". Very smart and innovative. I enjoyed playing. The gameplay was smooth and I did understand most things. I accidentally destroyed one planet, but it was a sacrifice worth making for figuring out the controls :D. Well done, nice job!
Nice artstyle and the gameplay was fun. I figured out that after losing for sure 3 fruits, I could just camp on top of the last one and kill everything that came close, making me play indefinitely without the game ending. I really liked the multiple jumps that transformed into flying, really nice mechanic. Well done, good job!