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greenphox

254
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A member registered Jun 11, 2021 · View creator page →

Creator of

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Wow, very nice game. Probably the best puzzle game I've seen so far. I would certainly play more levels if they were available!

Great minds think alike :) Haha, great game, nice idea. I was impressed by the different enemy types you managed to have, well done. The difficulty curve was smooth and the gameplay was nice. 

I think that the big scale was superior to the small in the late game, found myself only switching to the small one when I had to dodge or pick up an upgrade.

Really nice, good job!

Hm.... increasing the cooldown for the bigger scales is a nice idea, didn't really think about it...., thanks

Enemies indeed are very weak, but it is that way intentionally, in order to make the player decide if he wants to kill them now (big scale), or later and accumulate score, risking their health later (small scale). 

Difficulty indeed is not very balanced yet tho, I'll definitely try to fix it if I make an after-jam version.

Thanks for the feedback!

Fun little game. The little feedback I can offer is adding diagonal movement, explaining the diffeernt kinds of turrets and also maybe balancing the starting state of the game, as in my first two games I had nothing to join with and everything was immediately captured by enemies.

Nice idea, well done!

Nice game! It was hard to understand the mechanics, but I think I manage to understand them. Some puzzles were also hard, but also challenging and fun. Well done!

I think other commenters have already said everything that I was planning to comment,

I just want to add my appreciation for the title :)

Well done!

Thanks for playing!

Thanks a lot for playing. The highscore is indeed pretty high... I only reached 4000-5000

Thanks for playing!, glad you enjoyed it. Yep, I too found myself sticking to the two extremes ;) , Currently the optimal way to play I think. Tuning the different scales is of high priority when the jam ends.

Thanks for the feedback!

WOW never expected a game of this quality made in scratch. It is definitely one of the best game I've seen till now. Really unique concept and very good implementation. It is quite challenging, but I find it very fun, well done!

Thank you, I don't really expect a high position to be honest ( I was solo and without a lot of free time), but we'll see.

Thanks for playing and for the feedback

Yes, this was indeed a major problem in development, being big was kinda overpowered. I introduced the score=distance travelled mechanic in order to make the small sizes more appealing (as they are faster) and have the player make the choice between being greedy (small) or safe (big). But still, as it turns out, many players prefer being safe than sorry :)

Thanks for playing, thanks for the feedback!

I tried again, got 10.100, I see what you said about leveling up. Indeed, the harder enemies did demolish me in the first playthroughs. I once found a healing upgrade and it seemed to be a lot helpful, indeed smoothing the difficulty. The rounds without any health upgrade were really difficult tho. I know it's a pain to balance these games  ; )  I enjoyed playing, well done!

ok, ok, no worries :) I'll try to play again later, maybe I didn't have the patience to wait for the level ups to help me. 

Nice one! Rreally nice artwork. The puzzles were a little bit repetitive, but they were fun. Well done!

Interesting concept, it took me a while to understand what I am supposed to do, naming the axis "X axis/time", "Y axis/time" would help. Nice game, well done!

Nice graphics, I enjoyed the aesthetic. Moving and controlling the player was a little too hard

Interesting art style, simple mechanics. It was way too hard tho, I would have preferred a little slower enemy projectiles, in order to be able to dodge them

Just finished it, well done. Simple game but fun.

Probably the best game I played so far, I realy enjoyed. Had much fun with it, well done!

Never expected a memory game to be so beautiful, calming and in the same time so interesting. Well done. Simple idea but with very nice execution

very interesting idea. I lost very fast to the goblins.It seems to have potential

I LOVE YOUR HUMOUR. The game writing was perfect. The gameplay was also nice, but I would prefer something smoother. I got stuck on a barbed wire later, the one that you have to jump from verticxal platform to vertical platform. I enjoyed playing a lot, very funny.

The big bad snake got me :( Nice game, really interesting idea, well done. The movement was kinda weird, and sometimes I had different separated groups moving together, but overall, a great game

really nice one! smart level design, and interesting concept, well done! I found some puzzles very hard, but the game was overall nice

haha, really nice one, I enjoyed finishing it, nice ending. I also visited the backrooms :) Well done

Nice one, simple idea, it has a lot of potential for future levels I believe.

Nice one! Cute graphics, well done (I also couldn't find the 3rd strawberry)

I managed to get 16. Really nice game, well done! How did you create the old look in the graphics? it is really good

Thanks for playing and for the feedback

wow, that's a lot! never managed to go >4000, 6700 was by a friend of mine. Thans for playing

Thanks a lot for the feedback, really helpful.

Everything you suggest sounds like a great idea, and I'll implement most of them probably when the jam ends.

I was actually designing a pathfinding system but didn't have the time to dedicate in order to finish it... We also wanted to have some boss fights, but again, time was moving way too fast...

Thanks for playing!

Maybe you were the real monster all along...

Thanks for playing, thanks for the feedback

Glad you liked it! Let us know when you manage to survive !

Interesting idea. It is currently a little bit too simple and easy to win but it takes a lot of time. It has great potential tho to become a great game.

Good job, well done.

Nice game, innovative and fun. The difficulty was really fine tuned, having the game challenging. The different sprays and the green arrow added a tactical layer which I enjoyed. Awesome game, well done!

Haha, I really enjoyed it. Didn't make it to the end unfortunately, found the controls really hard and the time interval between boosts too big, but still it was fun.

Having the DVD logo was a very innovative idea, had me laughing, well done! 

Very interesting game. I was surprised by the absence of a goal, or a clear "solution". Very smart and innovative. I enjoyed playing. The gameplay was smooth and I did understand most things. I accidentally destroyed one planet, but it was a sacrifice worth making for figuring out the controls :D. Well done, nice job!

Wrong Jam? I can't find how the game connects with "Decay"

Nice artstyle and the gameplay was fun. I figured out that after losing for sure 3 fruits, I could just camp on top of the last one and kill everything that came close, making me play indefinitely without the game ending. I really liked the multiple jumps that transformed into flying, really nice mechanic. Well done, good job!