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Things Are Looking Dicey's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #5248 | 1.746 | 2.667 |
Presentation | #5691 | 1.418 | 2.167 |
Overall | #5753 | 1.418 | 2.167 |
Enjoyment | #5947 | 1.091 | 1.667 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It's a block that rolls
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Well, as you recognize yourself, this is pretty much an experiment. Hard to judge fairly, but I still have a handful of comments.
Good luck with your experiments; network programming (and especially concurrent programming) can be complicated!
Interesting idea, and very ambitious to do a multiplayer game for a game jam, so good job on that front! only issue is that a lot of us test these games out by ourselves, so unfortunately was only able to play the game solo rather than with someone.
Good game.
Pretty normal game. The multiplayer aspect seems interesting, but I don't have any friends to play with :(. The game ran pretty poorly (although that's probably just my pc's problem.) and the presentation isn't very good...
Other than that though, this game can be pretty interesting if you decide to expand and make it better.
I guess you can test the multiplayer aspect using a terminal to open another port, or some procedure of the sort. I’ll give it a try. :)
(By the way, funny seeing you here: I had stumbled upon your comment for Gem Drilla Inc from Mini Jam 109. :) Small world!)
PS: no, in the end, as I am not sure of how the game handles the connection process under the hood, it might be complicated to simulate a connection locally. :/