Great game, one of the most original implementations of the theme i've seen.
If you want some comments on how to improve this game i think adding borders and a final score display would be a good implementation.
Criteria | Rank | Score* | Raw Score |
Enjoyment | #4354 | 1.964 | 3.000 |
Creativity | #4798 | 1.964 | 3.000 |
Overall | #4857 | 1.891 | 2.889 |
Presentation | #5106 | 1.746 | 2.667 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The streanght of each enemy is a roll of the dice as is how you play the game
Did your team create the vast majority of the art during the 48 hours?
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Great game, one of the most original implementations of the theme i've seen.
If you want some comments on how to improve this game i think adding borders and a final score display would be a good implementation.
You have actually created a well-balanced combat system. The player is forced into taking risks and getting close to the dice. I would've liked to see more mechanics than just this though. There was also a lack of audiovisual feedback making it hard to understand what was happening on screen
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