yeah, I wanted to add a visual for that at some point but basically any worker could do 3 jobs but with less efficiency than the person who's job is to do that. Some of them make sense some of them not so much but i wanted to add some sort of balance.
Hedenrag
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What I meant was that using the cards before you roll the dice doesnt bring anything to the game, but beeing able te use the card after I rolled makes more sense, For example if i roll a 6 i dont need to use the cards so if i used one card before it felt wasted. It was more about giving the player more information before using the limited recources so he can do a more sensible decision.
Nice Game, i really like the design and the battle but iit would be nice if the player would have more control, i missed using the cards after i rolled and not before right now its almost like an autogame and you connot decide correctly.
The rest is awesome.
Just needs a bit of polishment but thats expected from a Jam.
The game is simple wich is good, but the dice are only there to count your current level and the proceduraly generated path is wanky. I really liked the physics of the dice and the rolling, you could have used it for the generation mechanic or so.
I also had a problem where the map was out of canvas and other sections where it was impossible to complete the level
Thanks, It doesnt have a tutorial, there is only a single level after the explanation.
I am semewhat new to unity so i used what i thought was easy and fast, physics. If you have suggestions to do it better i would apreciate them.
The goal of the game is getting the highest score possible. Im planning on improving this by adding some levels with thought and a score to beat An arcade mode will replace the current "level" where pieces will be random and you try to get the highest score.
Again, thanks for playing and commenting.