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A member registered Jul 15, 2022 · View creator page →

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yeah, I wanted to add a visual for that at some point but basically any worker could do 3 jobs but with less efficiency than the person who's job is to do that. Some of them make sense some of them not so much but i wanted to add some sort of balance. 

What  I meant was that using the cards before you roll the dice doesnt bring anything to the game, but beeing able te use the card after I rolled makes more sense, For example if i roll a 6 i dont need to use the cards so if i used one card before it felt wasted. It was more about giving the player more information before using the limited recources so he can do a more sensible decision.

I didnt expect a clicker, it fits very nicely with the theme.  I like the music and art too the only two things i didnt liked where the time it took too long to complete and the posibility of no reward. However I think it should stay because it fits with the story and the morale. Very good game.

This puzzle theme has been repetitive but you got it different and added a new dimension with the multiple dice.

Great game, one of the most original implementations of the theme i've seen.

If you want some comments on how to improve this game i think adding borders and a final score display would be a good implementation.

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Nice Game, i really like the design and the battle but iit would be nice if the player would have more control, i missed using the cards  after i rolled and not before right now its almost like an autogame and you connot decide correctly. 

The rest is awesome. 

Just needs a bit of polishment but thats expected from a Jam.

Looks interesting, too bad buttons dont work, only left click. I haven't got too far only with that.

Better luck on the next Jam, and try to get the main game loop working before anything else, its the core of enjoyment. 

The mechanic itself is good, it would be nice to know at what range the enemies are, something like a highlight or a statement below the enemies wich tell you its range. The letters on the enemies i could not read, if it was just the name i wouldnt care but i didnt know what the +1 meant. 

I supose that there are two levels, at start i didnt understanded what i had to do and luckily i could move to the next level. I still dont understand how the character moves, even if i hold a direction or spam it (the last one worked better) I sometimes moved and sometimes i didnt. 

A better explanation in the description of the game would be nice.

The idea of golf with dice is not bad but you dont use any die mechanic. 

the physics are broken after the first shot so you always have to do a hole in one.

No, I didnt use cheat engine i used error, restart and adjust mouse position until i got it right.

The game is simple wich is good, but the dice are only there to count your current level and the proceduraly generated path is wanky. I really liked the physics of the dice and the rolling, you could have used it for the generation mechanic or so.

I also had a problem where the map was out of canvas and other sections where it was impossible to complete the level

Thanks, It doesnt have a tutorial, there is only a single level after the explanation.  

I am semewhat new to unity so i used what i thought was easy and fast, physics. If you have suggestions to do it better i would apreciate them. 

The goal of the game is getting the highest score possible. Im planning on improving this by adding some levels with thought and a score to beat An arcade mode will replace the current "level" where pieces will be random and you try to get the highest score.

Again, thanks for playing and commenting.