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Journey of the Dice's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #406 | 4.067 | 4.067 |
Overall | #1427 | 3.267 | 3.267 |
Creativity | #1634 | 3.267 | 3.267 |
Enjoyment | #3036 | 2.467 | 2.467 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Travel across the land and battle enemies with your inventory of dice. Use them strategically to attack, increase your range, block or move.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Very cool but needs balancing. Good job overall though!
Thank you so much! The build we uploaded needed way more balancing indeed. Whish we had the time. We are going to keep working on it and the balancing is already a lot better in the current build. :)
The presentation is very clean and the idea is cool, but I feel like a lot of balancing changes need to be done (if I understood the game correctly). I didn't get much attack dice in my few tries and couldn't even beat the first enemy. All in all it feels like the game is full of the type of randomness where you never feel like you're in control and always at the mercy of what the merchant offers. I think actually rolling the dice during your turn should probably have stronger effects, since know even if going for a big combo turn playing half of my inventory in a single turn doesn't really do that much.
Hey skerys! Thank you very much for your extensive feedback. Our latest build has already fixed a lot of balancing issues. The game is indeed full of randomness but we want to add way more dice with their own (more stronger) effects and together with the balancing that leads to more control in the players hand, even though it is random. We are still really happy with what we achieved in the 48 hours period. :)