Absolutely beautiful game! Extremely inspiring too, you guys should be proud. <3
skerys
Creator of
Recent community posts
The presentation is very clean and the idea is cool, but I feel like a lot of balancing changes need to be done (if I understood the game correctly). I didn't get much attack dice in my few tries and couldn't even beat the first enemy. All in all it feels like the game is full of the type of randomness where you never feel like you're in control and always at the mercy of what the merchant offers. I think actually rolling the dice during your turn should probably have stronger effects, since know even if going for a big combo turn playing half of my inventory in a single turn doesn't really do that much.
We don't have a build on itch.io due to trying to reupload a volume fix a few minutes after the submission period, but you can still check out the game here: https://liutauras.me/gmtk-2021/, sorry for the inconvenience and we hope you still check out our game (feel free to not vote on it).
https://github.com/skerys/GMTK-2020/releases/download/1.0.1/Get.Out.Of.Control.I...
Here's a version built 1 hour after the jam that should at least be playable. Don't take this into account when voting if you feel like that, but if you came as far to read this, please check it out.
We hit a serious roadblock with and hour or so left to develop, therefore many of the levels are probably broken and there are some visual glitches.
What I'm trying to say this game isn't for any serious contention to compete in the in the jam, but if you want to check out the visual style and get an idea of what the game was supposed to be, you're encouraged to check it out.